diff options
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index c6a3f87042..0f7e6799be 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -7,7 +7,7 @@ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus. </description> <tutorials> - <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> + <link title="Using Area2D">$DOCS_URL/tutorials/physics/using_area_2d.html</link> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link> <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link> @@ -50,6 +50,9 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping. </member> + <member name="angular_damp_space_override" type="int" setter="set_angular_damp_space_override_mode" getter="get_angular_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0"> + Override mode for angular damping calculations within this area. See [enum SpaceOverride] for possible values. + </member> <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&"Master""> The name of the area's audio bus. </member> @@ -57,21 +60,30 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0"> - The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + The area's gravity intensity (in pixels per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction. </member> - <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> - The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. + <member name="gravity_direction" type="Vector2" setter="set_gravity_direction" getter="get_gravity_direction" default="Vector2(0, 1)"> + The area's gravity vector (not normalized). </member> <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false"> - If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_point_center]). See also [member gravity_space_override]. </member> - <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2(0, 1)"> - The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. + <member name="gravity_point_center" type="Vector2" setter="set_gravity_point_center" getter="get_gravity_point_center" default="Vector2(0, 1)"> + If gravity is a point (see [member gravity_point]), this will be the point of attraction. + </member> + <member name="gravity_point_distance_scale" type="float" setter="set_gravity_point_distance_scale" getter="get_gravity_point_distance_scale" default="0.0"> + The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. + </member> + <member name="gravity_space_override" type="int" setter="set_gravity_space_override_mode" getter="get_gravity_space_override_mode" enum="Area2D.SpaceOverride" default="0"> + Override mode for gravity calculations within this area. See [enum SpaceOverride] for possible values. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1"> The rate at which objects stop moving in this area. Represents the linear velocity lost per second. See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping. </member> + <member name="linear_damp_space_override" type="int" setter="set_linear_damp_space_override_mode" getter="get_linear_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0"> + Override mode for linear damping calculations within this area. See [enum SpaceOverride] for possible values. + </member> <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true"> If [code]true[/code], other monitoring areas can detect this area. </member> @@ -81,9 +93,6 @@ <member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0"> The area's priority. Higher priority areas are processed first. </member> - <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0"> - Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. - </member> </members> <signals> <signal name="area_entered"> |