diff options
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 117 |
1 files changed, 46 insertions, 71 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 4190cbe6b9..a1e522d146 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,33 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area2D" inherits="CollisionObject2D" version="4.0"> <brief_description> - 2D area for detection and 2D physics influence. + 2D area for detection and physics and audio influence. </brief_description> <description> - 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> + <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> + <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> + <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link> + <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link> </tutorials> <methods> - <method name="get_collision_layer_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer. - </description> - </method> - <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer. - </description> - </method> <method name="get_overlapping_areas" qualifiers="const"> <return type="Area2D[]"> </return> @@ -63,32 +48,11 @@ The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </method> - <method name="set_collision_layer_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier. - </description> - </method> - <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. - </description> - </method> </methods> <members> <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0"> - The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). + The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. + See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping. </member> <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@"Master""> The name of the area's audio bus. @@ -96,12 +60,6 @@ <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> If [code]true[/code], the area's audio bus overrides the default audio bus. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. - </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans to determine collision detection. - </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> @@ -115,7 +73,8 @@ The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1"> - The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). + The rate at which objects stop moving in this area. Represents the linear velocity lost per second. + See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping. </member> <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true"> If [code]true[/code], other monitoring areas can detect this area. @@ -135,14 +94,16 @@ <argument index="0" name="area" type="Area2D"> </argument> <description> - Emitted when another area enters. + Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area2D. </description> </signal> <signal name="area_exited"> <argument index="0" name="area" type="Area2D"> </argument> <description> - Emitted when another area exits. + Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area2D. </description> </signal> <signal name="area_shape_entered"> @@ -152,10 +113,14 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area enters, reporting which shapes overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code]. + Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. + [code]area[/code] the other Area2D. + [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="area_shape_exited"> @@ -165,54 +130,64 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area exits, reporting which shapes were overlapping. + Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. + [code]area[/code] the other Area2D. + [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_entered"> - <argument index="0" name="body" type="Node"> + <argument index="0" name="body" type="Node2D"> </argument> <description> - Emitted when a physics body enters. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_exited"> - <argument index="0" name="body" type="Node"> + <argument index="0" name="body" type="Node2D"> </argument> <description> - Emitted when a physics body exits. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="Node"> + <argument index="1" name="body" type="Node2D"> </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body enters, reporting which shapes overlapped. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="Node"> + <argument index="1" name="body" type="Node2D"> </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body exits, reporting which shapes were overlapping. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> </signals> |