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-rw-r--r--doc/classes/Area2D.xml117
1 files changed, 46 insertions, 71 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 4190cbe6b9..a1e522d146 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,33 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0">
<brief_description>
- 2D area for detection and 2D physics influence.
+ 2D area for detection and physics and audio influence.
</brief_description>
<description>
- 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
+ <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
- </description>
- </method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area2D[]">
</return>
@@ -63,32 +48,11 @@
The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0">
- The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
+ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
+ See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
</member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
The name of the area's audio bus.
@@ -96,12 +60,6 @@
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans to determine collision detection.
- </member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
@@ -115,7 +73,8 @@
The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
- The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
+ The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
+ See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
</member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area.
@@ -135,14 +94,16 @@
<argument index="0" name="area" type="Area2D">
</argument>
<description>
- Emitted when another area enters.
+ Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area2D.
</description>
</signal>
<signal name="area_exited">
<argument index="0" name="area" type="Area2D">
</argument>
<description>
- Emitted when another area exits.
+ Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area2D.
</description>
</signal>
<signal name="area_shape_entered">
@@ -152,10 +113,14 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area enters, reporting which shapes overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code].
+ Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area[/code] the other Area2D.
+ [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="area_shape_exited">
@@ -165,54 +130,64 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area exits, reporting which shapes were overlapping.
+ Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area[/code] the other Area2D.
+ [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_entered">
- <argument index="0" name="body" type="Node">
+ <argument index="0" name="body" type="Node2D">
</argument>
<description>
- Emitted when a physics body enters.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
- <argument index="0" name="body" type="Node">
+ <argument index="0" name="body" type="Node2D">
</argument>
<description>
- Emitted when a physics body exits.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
</argument>
- <argument index="1" name="body" type="Node">
+ <argument index="1" name="body" type="Node2D">
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body enters, reporting which shapes overlapped.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
</argument>
- <argument index="1" name="body" type="Node">
+ <argument index="1" name="body" type="Node2D">
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body exits, reporting which shapes were overlapping.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
</signals>