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Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 283ea2e392..e093b5cb49 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -317,49 +317,49 @@ </method> </methods> <members> - <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" brief=""> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp"> The rate at which objects stop spinning in this area. Represents the amount of speed lost per second. If 1.0, physics bodies in the area stop rotating immediately. If 0.0, they never slow down. Does not incorporate external forces. The physics-update's rate affects 'angular_damp'. </member> - <member name="audio_bus_name" type="String" setter="set_audio_bus" getter="get_audio_bus" brief=""> + <member name="audio_bus_name" type="String" setter="set_audio_bus" getter="get_audio_bus"> The name of the Area2D's audio bus. </member> - <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" brief=""> + <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus"> If [code]true[/code], overrides the default audio bus with the Area2D's. Defaults to [code]false[/code]. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" brief=""> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> The physics layer this Area2D is in. Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using [method set_collision_mask]. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> The physics layers this Area2D scans to determine collision detections. </member> - <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" brief=""> + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity"> The gravity intensity within the Area2D (ranges -1024 to 1024). This is useful to alter the force of gravity without altering its direction. This value multiplies the gravity vector, whether it is the given vector ([method set_gravity_vector]), or a calculated one (when using a center of gravity). </member> - <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" brief=""> + <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale"> The falloff factor for point gravity. The greater this value is, the faster the strength of gravity decreases with the square of distance. </member> - <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" brief=""> + <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point"> If [code]true[/code], calculates gravity from a particular point during a space override (see [method set_space_override_mode]). If a point, [Vector2] position is set with [method set_gravity_vector]. Defaults to [code]false[/code]. </member> - <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" brief=""> + <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector"> The gravitational direction/strength as a vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the attraction center. </member> - <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" brief=""> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> The rate at which objects stop spinning in this area. Represents the amount of speed lost per second. If 1.0, physics bodies in the area stop rotating immediately. If 0.0, they never slow down. Does not incorporate external forces. The physics-update's rate affects 'angular_damp'. </member> - <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" brief=""> + <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable"> If [code]true[/code], other monitoring areas can detect this Area2D (is it undetectable at the moment?). Defaults to [code]true[/code]. </member> - <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" brief=""> + <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring"> If [code]true[/code], this detects bodies/areas entering/exiting it (can it detect others at the moment?). Defaults to [code]true[/code]. </member> - <member name="priority" type="float" setter="set_priority" getter="get_priority" brief=""> + <member name="priority" type="float" setter="set_priority" getter="get_priority"> The processing order for this priority. Ranges from 0 to 128. Defaults to 0. Higher priorities are processed first. </member> - <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" brief="" enum="Area2D.SpaceOverride"> + <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride"> How to override gravity and damping calculations within this Area2D, if at all. Consult the SPACE_OVERRIDE_* constants for available options. </member> </members> |