diff options
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 56 |
1 files changed, 36 insertions, 20 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 72c40478bb..9711a2a35b 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -140,14 +140,16 @@ <argument index="0" name="area" type="Area2D"> </argument> <description> - Emitted when another area enters. + Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area2D. </description> </signal> <signal name="area_exited"> <argument index="0" name="area" type="Area2D"> </argument> <description> - Emitted when another area exits. + Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area2D. </description> </signal> <signal name="area_shape_entered"> @@ -157,10 +159,14 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area enters, reporting which shapes overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code]. + Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. + [code]area[/code] the other Area2D. + [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="area_shape_exited"> @@ -170,54 +176,64 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area exits, reporting which shapes were overlapping. + Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. + [code]area[/code] the other Area2D. + [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_entered"> - <argument index="0" name="body" type="Node"> + <argument index="0" name="body" type="Node2D"> </argument> <description> - Emitted when a physics body enters. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_exited"> - <argument index="0" name="body" type="Node"> + <argument index="0" name="body" type="Node2D"> </argument> <description> - Emitted when a physics body exits. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="Node"> + <argument index="1" name="body" type="Node2D"> </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body enters, reporting which shapes overlapped. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="Node"> + <argument index="1" name="body" type="Node2D"> </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body exits, reporting which shapes were overlapping. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> </signals> |