diff options
Diffstat (limited to 'doc/classes/Area.xml')
-rw-r--r-- | doc/classes/Area.xml | 312 |
1 files changed, 14 insertions, 298 deletions
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index 85afa24214..b74e767fd2 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Area" inherits="CollisionObject" category="Core" version="3.0-alpha"> +<class name="Area" inherits="CollisionObject" category="Core" version="3.0-beta"> <brief_description> General purpose area node for detection and 3D physics influence. </brief_description> @@ -11,40 +11,13 @@ <demos> </demos> <methods> - <method name="get_angular_damp" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the angular damp rate. - </description> - </method> - <method name="get_audio_bus" qualifiers="const"> - <return type="String"> - </return> - <description> - </description> - </method> - <method name="get_collision_layer" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the physics layer this area is in. - </description> - </method> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the layer mask. - </description> - </method> - <method name="get_collision_mask" qualifiers="const"> - <return type="int"> - </return> - <description> - Return the physics layers this area can scan for collisions. + Returns an individual bit on the layer mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -53,35 +26,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the collision mask. - </description> - </method> - <method name="get_gravity" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the gravity intensity. - </description> - </method> - <method name="get_gravity_distance_scale" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the falloff factor for point gravity. - </description> - </method> - <method name="get_gravity_vector" qualifiers="const"> - <return type="Vector3"> - </return> - <description> - Return the gravity vector. If gravity is a point (see [method is_gravity_a_point]), this will be the attraction center. - </description> - </method> - <method name="get_linear_damp" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the linear damp rate. + Returns an individual bit on the collision mask. </description> </method> <method name="get_overlapping_areas" qualifiers="const"> @@ -98,71 +43,6 @@ Returns a list of intersecting [PhysicsBody]s. </description> </method> - <method name="get_priority" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the processing order of this area. - </description> - </method> - <method name="get_reverb_amount" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_reverb_bus" qualifiers="const"> - <return type="String"> - </return> - <description> - </description> - </method> - <method name="get_reverb_uniformity" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> - <method name="get_space_override_mode" qualifiers="const"> - <return type="int" enum="Area.SpaceOverride"> - </return> - <description> - Return the space override mode. - </description> - </method> - <method name="is_gravity_a_point" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether gravity is a point. A point gravity will attract objects towards it, as opposed to a gravity vector, which moves them in a given direction. - </description> - </method> - <method name="is_monitorable" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether this area can be detected by other, monitoring, areas. - </description> - </method> - <method name="is_monitoring" qualifiers="const"> - <return type="bool"> - </return> - <description> - Return whether this area detects bodies/areas entering/exiting it. - </description> - </method> - <method name="is_overriding_audio_bus" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_using_reverb_bus" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="overlaps_area" qualifiers="const"> <return type="bool"> </return> @@ -181,43 +61,6 @@ If [code]true[/code] the given body overlaps the Area. </description> </method> - <method name="set_angular_damp"> - <return type="void"> - </return> - <argument index="0" name="angular_damp" type="float"> - </argument> - <description> - Set the rate at which objects stop spinning in this area, if there are not any other forces making it spin. The value is a fraction of its current speed, lost per second. Thus, a value of 1.0 should mean stopping immediately, and 0.0 means the object never stops. - In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second. - </description> - </method> - <method name="set_audio_bus"> - <return type="void"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - </description> - </method> - <method name="set_audio_bus_override"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_collision_layer"> - <return type="void"> - </return> - <argument index="0" name="collision_layer" type="int"> - </argument> - <description> - Set the physics layers this area is in. - Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using [method set_collision_mask]. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - </description> - </method> <method name="set_collision_layer_bit"> <return type="void"> </return> @@ -226,16 +69,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier. - </description> - </method> - <method name="set_collision_mask"> - <return type="void"> - </return> - <argument index="0" name="collision_mask" type="int"> - </argument> - <description> - Set the physics layers this area can scan for collisions. + Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[code]'s layers. </description> </method> <method name="set_collision_mask_bit"> @@ -246,129 +80,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. - </description> - </method> - <method name="set_gravity"> - <return type="void"> - </return> - <argument index="0" name="gravity" type="float"> - </argument> - <description> - Set the gravity intensity. This is useful to alter the force of gravity without altering its direction. - This value multiplies the gravity vector, whether it is the given vector ([method set_gravity_vector]), or a calculated one (when using a center of gravity). - </description> - </method> - <method name="set_gravity_distance_scale"> - <return type="void"> - </return> - <argument index="0" name="distance_scale" type="float"> - </argument> - <description> - Set the falloff factor for point gravity. The greater this value is, the faster the strength of gravity decreases with the square of distance. - </description> - </method> - <method name="set_gravity_is_point"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - When overriding space parameters, this method sets whether this area has a center of gravity. To set/get the location of the center of gravity, use [method set_gravity_vector]/[method get_gravity_vector]. - </description> - </method> - <method name="set_gravity_vector"> - <return type="void"> - </return> - <argument index="0" name="vector" type="Vector3"> - </argument> - <description> - Set the gravity vector. This vector does not have to be normalized. - If gravity is a point (see [method is_gravity_a_point]), this will be the attraction center. - </description> - </method> - <method name="set_linear_damp"> - <return type="void"> - </return> - <argument index="0" name="linear_damp" type="float"> - </argument> - <description> - Set the rate at which objects stop moving in this area, if there are not any other forces moving it. The value is a fraction of its current speed, lost per second. Thus, a value of 1.0 should mean stopping immediately, and 0.0 means the object never stops. - In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second. - </description> - </method> - <method name="set_monitorable"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - Set whether this area can be detected by other, monitoring, areas. Only areas need to be marked as monitorable. Bodies are always so. - </description> - </method> - <method name="set_monitoring"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - Set whether this area can detect bodies/areas entering/exiting it. - </description> - </method> - <method name="set_priority"> - <return type="void"> - </return> - <argument index="0" name="priority" type="float"> - </argument> - <description> - Set the order in which the area is processed. Greater values mean the area gets processed first. This is useful for areas which have a space override different from AREA_SPACE_OVERRIDE_DISABLED or AREA_SPACE_OVERRIDE_COMBINE, as they replace values, and are thus order-dependent. - Areas with the same priority value get evaluated in an unpredictable order, and should be differentiated if evaluation order is to be important. - </description> - </method> - <method name="set_reverb_amount"> - <return type="void"> - </return> - <argument index="0" name="amount" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_reverb_bus"> - <return type="void"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - </description> - </method> - <method name="set_reverb_uniformity"> - <return type="void"> - </return> - <argument index="0" name="amount" type="float"> - </argument> - <description> - </description> - </method> - <method name="set_space_override_mode"> - <return type="void"> - </return> - <argument index="0" name="enable" type="int" enum="Area.SpaceOverride"> - </argument> - <description> - Set the space override mode. This mode controls how an area affects gravity and damp. - AREA_SPACE_OVERRIDE_DISABLED: This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. - AREA_SPACE_OVERRIDE_COMBINE: This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects. - AREA_SPACE_OVERRIDE_COMBINE_REPLACE: This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one. - AREA_SPACE_OVERRIDE_REPLACE: This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas. - AREA_SPACE_OVERRIDE_REPLACE_COMBINE: This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. - </description> - </method> - <method name="set_use_reverb_bus"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> + Set/clear individual bits on the collision mask. This simplifies editing which [code]Area[/code] layers this [code]Area[/code] scans. </description> </method> </methods> @@ -413,12 +125,16 @@ The area's priority. Higher priority areas are processed first. Default value: 0. </member> <member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount"> + The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus"> + If [code]true[/code] the area applies reverb to its associated audio. </member> <member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus"> + The reverb bus name to use for this area's associated audio. </member> <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity"> + The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride"> Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values. @@ -507,19 +223,19 @@ </signal> </signals> <constants> - <constant name="SPACE_OVERRIDE_DISABLED" value="0"> + <constant name="SPACE_OVERRIDE_DISABLED" value="0" enum="SpaceOverride"> This area does not affect gravity/damping. </constant> - <constant name="SPACE_OVERRIDE_COMBINE" value="1"> + <constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride"> This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order). </constant> - <constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2"> + <constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride"> This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas. </constant> - <constant name="SPACE_OVERRIDE_REPLACE" value="3"> + <constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride"> This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas. </constant> - <constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4"> + <constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride"> This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas. </constant> </constants> |