diff options
Diffstat (limited to 'doc/classes/Area.xml')
-rw-r--r-- | doc/classes/Area.xml | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index 970d09a2ac..a538fe9935 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -49,7 +49,7 @@ <argument index="0" name="area" type="Node"> </argument> <description> - If [code]true[/code] the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="overlaps_body" qualifiers="const"> @@ -58,7 +58,7 @@ <argument index="0" name="body" type="Node"> </argument> <description> - If [code]true[/code] the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="set_collision_layer_bit"> @@ -69,7 +69,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[code]'s layers. + Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[/code]'s layers. </description> </method> <method name="set_collision_mask_bit"> @@ -92,10 +92,10 @@ The name of the area's audio bus. </member> <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus"> - If [code]true[/code] the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> The physics layers this area scans to determine collision detection. @@ -107,19 +107,19 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. </member> <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point"> - If [code]true[/code] gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code]. </member> <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector"> - The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction. + The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). </member> <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable"> - If [code]true[/code] other monitoring areas can detect this area. Default value: [code]true[/code]. + If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. </member> <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring"> - If [code]true[/code] the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. </member> <member name="priority" type="float" setter="set_priority" getter="get_priority"> The area's priority. Higher priority areas are processed first. Default value: 0. @@ -128,7 +128,7 @@ The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus"> - If [code]true[/code] the area applies reverb to its associated audio. + If [code]true[/code], the area applies reverb to its associated audio. </member> <member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus"> The reverb bus name to use for this area's associated audio. @@ -137,7 +137,7 @@ The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride"> - Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values. + Override mode for gravity and damping calculations within this area. See [enum Area.SpaceOverride] for possible values. </member> </members> <signals> @@ -227,16 +227,16 @@ This area does not affect gravity/damping. </constant> <constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride"> - This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order). + This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order). </constant> <constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride"> - This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas. + This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas. </constant> <constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride"> This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas. </constant> <constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride"> - This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas. + This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas. </constant> </constants> </class> |