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-rw-r--r--doc/classes/AnimationTreePlayer.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 41dfd69fb7..105cfecc01 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -604,18 +604,18 @@
</method>
</methods>
<members>
- <member name="active" type="bool" setter="set_active" getter="is_active">
+ <member name="active" type="bool" setter="set_active" getter="is_active" default="false">
If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
</member>
- <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath(&quot;..&quot;)">
The node from which to relatively access other nodes. Default value: [code]".."[/code].
It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
</member>
- <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
+ <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath(&quot;&quot;)">
The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
Once set, Animation nodes can be added to the AnimationTreePlayer.
</member>
- <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
+ <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1">
The thread in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE].
</member>
</members>