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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Animation Player that uses a node graph for the blending.
+ </brief_description>
+ <description>
+ Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="AnimationTreePlayer.NodeType">
+ </argument>
+ <argument index="1" name="id" type="String">
+ </argument>
+ <description>
+ Add a node of a given type in the graph with given id.
+ </description>
+ </method>
+ <method name="advance">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="animation_node_get_animation" qualifiers="const">
+ <return type="Animation">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns an animation given its name.
+ </description>
+ </method>
+ <method name="animation_node_get_master_animation" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="animation_node_set_animation">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="animation" type="Animation">
+ </argument>
+ <description>
+ Set the animation for an animation node.
+ </description>
+ </method>
+ <method name="animation_node_set_filter_path">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="path" type="NodePath">
+ </argument>
+ <argument index="2" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="animation_node_set_master_animation">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="source" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="are_nodes_connected" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="dst_id" type="String">
+ </argument>
+ <argument index="2" name="dst_input_idx" type="int">
+ </argument>
+ <description>
+ Returns whether node [code]id[/code] and [code]dst_id[/code] are connected at the specified slot.
+ </description>
+ </method>
+ <method name="blend2_node_get_amount" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns the blend amount of a Blend2 node given its name.
+ </description>
+ </method>
+ <method name="blend2_node_set_amount">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="blend" type="float">
+ </argument>
+ <description>
+ Sets the blend amount of a Blend2 node given its name and value.
+ </description>
+ </method>
+ <method name="blend2_node_set_filter_path">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="path" type="NodePath">
+ </argument>
+ <argument index="2" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="blend3_node_get_amount" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns the blend amount of a Blend3 node given its name.
+ </description>
+ </method>
+ <method name="blend3_node_set_amount">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="blend" type="float">
+ </argument>
+ <description>
+ Sets the blend amount of a Blend3 node given its name and value.
+ </description>
+ </method>
+ <method name="blend4_node_get_amount" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns the blend amount of a Blend4 node given its name.
+ </description>
+ </method>
+ <method name="blend4_node_set_amount">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="blend" type="Vector2">
+ </argument>
+ <description>
+ Sets the blend amount of a Blend4 node given its name and value.
+ </description>
+ </method>
+ <method name="connect_nodes">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="dst_id" type="String">
+ </argument>
+ <argument index="2" name="dst_input_idx" type="int">
+ </argument>
+ <description>
+ Connects node [code]id[/code] to [code]dst_id[/code] at the specified input slot.
+ </description>
+ </method>
+ <method name="disconnect_nodes">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="dst_input_idx" type="int">
+ </argument>
+ <description>
+ Disconnects nodes connected to [code]id[/code] at the specified input slot.
+ </description>
+ </method>
+ <method name="get_animation_process_mode" qualifiers="const">
+ <return type="int" enum="AnimationTreePlayer.AnimationProcessMode">
+ </return>
+ <description>
+ Returns playback process mode of this AnimationTreePlayer.
+ </description>
+ </method>
+ <method name="get_base_path" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_master_player" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_node_list">
+ <return type="PoolStringArray">
+ </return>
+ <description>
+ Returns a PoolStringArray containing the name of all nodes.
+ </description>
+ </method>
+ <method name="is_active" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this AnimationTreePlayer is active.
+ </description>
+ </method>
+ <method name="mix_node_get_amount" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns mix amount of a Mix node given its name.
+ </description>
+ </method>
+ <method name="mix_node_set_amount">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="ratio" type="float">
+ </argument>
+ <description>
+ Sets mix amount of a Mix node given its name and value.
+ </description>
+ </method>
+ <method name="node_exists" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="node" type="String">
+ </argument>
+ <description>
+ Check if a node exists (by name).
+ </description>
+ </method>
+ <method name="node_get_input_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Return the input count for a given node. Different types of nodes have different amount of inputs.
+ </description>
+ </method>
+ <method name="node_get_input_source" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="idx" type="int">
+ </argument>
+ <description>
+ Return the input source for a given node input.
+ </description>
+ </method>
+ <method name="node_get_pos" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns position of a node in the graph given its name.
+ </description>
+ </method>
+ <method name="node_get_type" qualifiers="const">
+ <return type="int" enum="AnimationTreePlayer.NodeType">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Get the node type, will return from NODE_* enum.
+ </description>
+ </method>
+ <method name="node_rename">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="node" type="String">
+ </argument>
+ <argument index="1" name="new_name" type="String">
+ </argument>
+ <description>
+ Rename a node in the graph.
+ </description>
+ </method>
+ <method name="node_set_pos">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="screen_pos" type="Vector2">
+ </argument>
+ <description>
+ Sets position of a node in the graph given its name and position.
+ </description>
+ </method>
+ <method name="oneshot_node_get_autorestart_delay" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns autostart delay of a OneShot node given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns autostart random delay of a OneShot node given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_get_fadein_time" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns fade in time of a OneShot node given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_get_fadeout_time" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns fade out time of a OneShot node given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_has_autorestart" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns whether a OneShot node will auto restart given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_is_active" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns whether a OneShot node is active given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_set_autorestart">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
+ Sets autorestart property of a OneShot node given its name and value.
+ </description>
+ </method>
+ <method name="oneshot_node_set_autorestart_delay">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="delay_sec" type="float">
+ </argument>
+ <description>
+ Sets autorestart delay of a OneShot node given its name and value in seconds.
+ </description>
+ </method>
+ <method name="oneshot_node_set_autorestart_random_delay">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="rand_sec" type="float">
+ </argument>
+ <description>
+ Sets autorestart random delay of a OneShot node given its name and value in seconds.
+ </description>
+ </method>
+ <method name="oneshot_node_set_fadein_time">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="time_sec" type="float">
+ </argument>
+ <description>
+ Sets fade in time of a OneShot node given its name and value in seconds.
+ </description>
+ </method>
+ <method name="oneshot_node_set_fadeout_time">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="time_sec" type="float">
+ </argument>
+ <description>
+ Sets fade out time of a OneShot node given its name and value in seconds.
+ </description>
+ </method>
+ <method name="oneshot_node_set_filter_path">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="path" type="NodePath">
+ </argument>
+ <argument index="2" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="oneshot_node_start">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Starts a OneShot node given its name.
+ </description>
+ </method>
+ <method name="oneshot_node_stop">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Stops a OneShot node given its name.
+ </description>
+ </method>
+ <method name="recompute_caches">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="remove_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="reset">
+ <return type="void">
+ </return>
+ <description>
+ Resets this AnimationTreePlayer.
+ </description>
+ </method>
+ <method name="set_active">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
+ </description>
+ </method>
+ <method name="set_animation_process_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="AnimationTreePlayer.AnimationProcessMode">
+ </argument>
+ <description>
+ Sets process mode (ANIMATION_PROCESS_*) of this AnimationTreePlayer.
+ </description>
+ </method>
+ <method name="set_base_path">
+ <return type="void">
+ </return>
+ <argument index="0" name="path" type="NodePath">
+ </argument>
+ <description>
+ Sets base path of this AnimationTreePlayer.
+ </description>
+ </method>
+ <method name="set_master_player">
+ <return type="void">
+ </return>
+ <argument index="0" name="nodepath" type="NodePath">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="timescale_node_get_scale" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ Returns time scale value of a TimeScale node given its name.
+ </description>
+ </method>
+ <method name="timescale_node_set_scale">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="scale" type="float">
+ </argument>
+ <description>
+ Sets time scale value of a TimeScale node given its name and value.
+ </description>
+ </method>
+ <method name="timeseek_node_seek">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="pos_sec" type="float">
+ </argument>
+ <description>
+ Sets time seek value of a TimeSeek node given its name and value.
+ </description>
+ </method>
+ <method name="transition_node_delete_input">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="input_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_get_current" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_get_input_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_get_xfade_time" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_has_input_auto_advance" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="input_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_set_current">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="input_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_set_input_auto_advance">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="input_idx" type="int">
+ </argument>
+ <argument index="2" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_set_input_count">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="count" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="transition_node_set_xfade_time">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="String">
+ </argument>
+ <argument index="1" name="time_sec" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
+ </member>
+ </members>
+ <constants>
+ <constant name="NODE_OUTPUT" value="0">
+ Output node.
+ </constant>
+ <constant name="NODE_ANIMATION" value="1">
+ Animation node.
+ </constant>
+ <constant name="NODE_ONESHOT" value="2">
+ OneShot node.
+ </constant>
+ <constant name="NODE_MIX" value="3">
+ Mix node.
+ </constant>
+ <constant name="NODE_BLEND2" value="4">
+ Blend2 node.
+ </constant>
+ <constant name="NODE_BLEND3" value="5">
+ Blend3 node.
+ </constant>
+ <constant name="NODE_BLEND4" value="6">
+ Blend4 node.
+ </constant>
+ <constant name="NODE_TIMESCALE" value="7">
+ TimeScale node.
+ </constant>
+ <constant name="NODE_TIMESEEK" value="8">
+ TimeSeek node.
+ </constant>
+ <constant name="NODE_TRANSITION" value="9">
+ Transition node.
+ </constant>
+ </constants>
+</class>