diff options
Diffstat (limited to 'doc/classes/AnimationTreePlayer.xml')
-rw-r--r-- | doc/classes/AnimationTreePlayer.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 41dfd69fb7..3b6003b478 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -604,19 +604,19 @@ </method> </methods> <members> - <member name="active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code]. + <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> + If [code]true[/code], the [AnimationTreePlayer] is able to play animations. </member> - <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path"> - The node from which to relatively access other nodes. Default value: [code]".."[/code]. + <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")"> + The node from which to relatively access other nodes. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. </member> - <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player"> + <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")"> The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. Once set, Animation nodes can be added to the AnimationTreePlayer. </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> - The thread in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE]. + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1"> + The thread in which to update animations. </member> </members> <constants> |