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Diffstat (limited to 'doc/classes/AnimationTreePlayer.xml')
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diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml deleted file mode 100644 index e09e646960..0000000000 --- a/doc/classes/AnimationTreePlayer.xml +++ /dev/null @@ -1,656 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationTreePlayer" inherits="Node" version="4.0"> - <brief_description> - Animation player that uses a node graph for blending animations. - </brief_description> - <description> - A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose. - It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> - </tutorials> - <methods> - <method name="add_node"> - <return type="void"> - </return> - <argument index="0" name="type" type="int" enum="AnimationTreePlayer.NodeType"> - </argument> - <argument index="1" name="id" type="String"> - </argument> - <description> - Adds a [code]type[/code] node to the graph with name [code]id[/code]. - </description> - </method> - <method name="advance"> - <return type="void"> - </return> - <argument index="0" name="delta" type="float"> - </argument> - <description> - Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled. - </description> - </method> - <method name="animation_node_get_animation" qualifiers="const"> - <return type="Animation"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code]. - </description> - </method> - <method name="animation_node_get_master_animation" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the name of the [member master_player]'s [Animation] bound to this animation node. - </description> - </method> - <method name="animation_node_get_position" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the absolute playback timestamp of the animation node with name [code]id[/code]. - </description> - </method> - <method name="animation_node_set_animation"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="animation" type="Animation"> - </argument> - <description> - Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name [code]id[/code]. - </description> - </method> - <method name="animation_node_set_filter_path"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="path" type="NodePath"> - </argument> - <argument index="2" name="enable" type="bool"> - </argument> - <description> - If [code]enable[/code] is [code]true[/code], the animation node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. - </description> - </method> - <method name="animation_node_set_master_animation"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="source" type="String"> - </argument> - <description> - Binds the [Animation] named [code]source[/code] from [member master_player] to the animation node [code]id[/code]. Recalculates caches. - </description> - </method> - <method name="are_nodes_connected" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="dst_id" type="String"> - </argument> - <argument index="2" name="dst_input_idx" type="int"> - </argument> - <description> - Returns whether node [code]id[/code] and [code]dst_id[/code] are connected at the specified slot. - </description> - </method> - <method name="blend2_node_get_amount" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the blend amount of a Blend2 node given its name. - </description> - </method> - <method name="blend2_node_set_amount"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="blend" type="float"> - </argument> - <description> - Sets the blend amount of a Blend2 node given its name and value. - A Blend2 node blends two animations (A and B) with the amount between 0 and 1. - At 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B. - </description> - </method> - <method name="blend2_node_set_filter_path"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="path" type="NodePath"> - </argument> - <argument index="2" name="enable" type="bool"> - </argument> - <description> - If [code]enable[/code] is [code]true[/code], the Blend2 node with name [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. - </description> - </method> - <method name="blend3_node_get_amount" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the blend amount of a Blend3 node given its name. - </description> - </method> - <method name="blend3_node_set_amount"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="blend" type="float"> - </argument> - <description> - Sets the blend amount of a Blend3 node given its name and value. - A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1. - At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+. - </description> - </method> - <method name="blend4_node_get_amount" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the blend amount of a Blend4 node given its name. - </description> - </method> - <method name="blend4_node_set_amount"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="blend" type="Vector2"> - </argument> - <description> - Sets the blend amount of a Blend4 node given its name and value. - A Blend4 Node blends two pairs of animations. - The two pairs are blended like Blend2 and then added together. - </description> - </method> - <method name="connect_nodes"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="dst_id" type="String"> - </argument> - <argument index="2" name="dst_input_idx" type="int"> - </argument> - <description> - Connects node [code]id[/code] to [code]dst_id[/code] at the specified input slot. - </description> - </method> - <method name="disconnect_nodes"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="dst_input_idx" type="int"> - </argument> - <description> - Disconnects nodes connected to [code]id[/code] at the specified input slot. - </description> - </method> - <method name="get_node_list"> - <return type="PoolStringArray"> - </return> - <description> - Returns a [PoolStringArray] containing the name of all nodes. - </description> - </method> - <method name="mix_node_get_amount" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the mix amount of a Mix node given its name. - </description> - </method> - <method name="mix_node_set_amount"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="ratio" type="float"> - </argument> - <description> - Sets the mix amount of a Mix node given its name and value. - A Mix node adds input b to input a by the amount given by ratio. - </description> - </method> - <method name="node_exists" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="node" type="String"> - </argument> - <description> - Check if a node exists (by name). - </description> - </method> - <method name="node_get_input_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the input count for a given node. Different types of nodes have different amount of inputs. - </description> - </method> - <method name="node_get_input_source" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="idx" type="int"> - </argument> - <description> - Returns the input source for a given node input. - </description> - </method> - <method name="node_get_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns position of a node in the graph given its name. - </description> - </method> - <method name="node_get_type" qualifiers="const"> - <return type="int" enum="AnimationTreePlayer.NodeType"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Gets the node type, will return from [enum NodeType] enum. - </description> - </method> - <method name="node_rename"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="node" type="String"> - </argument> - <argument index="1" name="new_name" type="String"> - </argument> - <description> - Renames a node in the graph. - </description> - </method> - <method name="node_set_position"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="screen_position" type="Vector2"> - </argument> - <description> - Sets the position of a node in the graph given its name and position. - </description> - </method> - <method name="oneshot_node_get_autorestart_delay" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the autostart delay of a OneShot node given its name. - </description> - </method> - <method name="oneshot_node_get_autorestart_random_delay" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the autostart random delay of a OneShot node given its name. - </description> - </method> - <method name="oneshot_node_get_fadein_time" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the fade in time of a OneShot node given its name. - </description> - </method> - <method name="oneshot_node_get_fadeout_time" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the fade out time of a OneShot node given its name. - </description> - </method> - <method name="oneshot_node_has_autorestart" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns whether a OneShot node will auto restart given its name. - </description> - </method> - <method name="oneshot_node_is_active" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns whether a OneShot node is active given its name. - </description> - </method> - <method name="oneshot_node_set_autorestart"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> - <description> - Sets the autorestart property of a OneShot node given its name and value. - </description> - </method> - <method name="oneshot_node_set_autorestart_delay"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="delay_sec" type="float"> - </argument> - <description> - Sets the autorestart delay of a OneShot node given its name and value in seconds. - </description> - </method> - <method name="oneshot_node_set_autorestart_random_delay"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="rand_sec" type="float"> - </argument> - <description> - Sets the autorestart random delay of a OneShot node given its name and value in seconds. - </description> - </method> - <method name="oneshot_node_set_fadein_time"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="time_sec" type="float"> - </argument> - <description> - Sets the fade in time of a OneShot node given its name and value in seconds. - </description> - </method> - <method name="oneshot_node_set_fadeout_time"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="time_sec" type="float"> - </argument> - <description> - Sets the fade out time of a OneShot node given its name and value in seconds. - </description> - </method> - <method name="oneshot_node_set_filter_path"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="path" type="NodePath"> - </argument> - <argument index="2" name="enable" type="bool"> - </argument> - <description> - If [code]enable[/code] is [code]true[/code], the OneShot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. - </description> - </method> - <method name="oneshot_node_start"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Starts a OneShot node given its name. - </description> - </method> - <method name="oneshot_node_stop"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Stops the OneShot node with name [code]id[/code]. - </description> - </method> - <method name="recompute_caches"> - <return type="void"> - </return> - <description> - Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state. - </description> - </method> - <method name="remove_node"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Removes the animation node with name [code]id[/code]. - </description> - </method> - <method name="reset"> - <return type="void"> - </return> - <description> - Resets this [AnimationTreePlayer]. - </description> - </method> - <method name="timescale_node_get_scale" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the time scale value of the TimeScale node with name [code]id[/code]. - </description> - </method> - <method name="timescale_node_set_scale"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="scale" type="float"> - </argument> - <description> - Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code]. - The TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1. - If applied after a blend or mix, affects all input animations to that blend or mix. - </description> - </method> - <method name="timeseek_node_seek"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="seconds" type="float"> - </argument> - <description> - Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code]. - This functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it. - </description> - </method> - <method name="transition_node_delete_input"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="input_idx" type="int"> - </argument> - <description> - Deletes the input at [code]input_idx[/code] for the transition node with name [code]id[/code]. - </description> - </method> - <method name="transition_node_get_current" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the index of the currently evaluated input for the transition node with name [code]id[/code]. - </description> - </method> - <method name="transition_node_get_input_count" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by right-clicking on the transition node. - </description> - </method> - <method name="transition_node_get_xfade_time" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <description> - Returns the cross fade time for the transition node with name [code]id[/code]. - </description> - </method> - <method name="transition_node_has_input_auto_advance" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="input_idx" type="int"> - </argument> - <description> - Returns [code]true[/code] if the input at [code]input_idx[/code] on the transition node with name [code]id[/code] is set to automatically advance to the next input upon completion. - </description> - </method> - <method name="transition_node_set_current"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="input_idx" type="int"> - </argument> - <description> - The transition node with name [code]id[/code] sets its current input at [code]input_idx[/code]. - </description> - </method> - <method name="transition_node_set_input_auto_advance"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="input_idx" type="int"> - </argument> - <argument index="2" name="enable" type="bool"> - </argument> - <description> - The transition node with name [code]id[/code] advances to its next input automatically when the input at [code]input_idx[/code] completes. - </description> - </method> - <method name="transition_node_set_input_count"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="count" type="int"> - </argument> - <description> - Resizes the number of inputs available for the transition node with name [code]id[/code]. - </description> - </method> - <method name="transition_node_set_xfade_time"> - <return type="void"> - </return> - <argument index="0" name="id" type="String"> - </argument> - <argument index="1" name="time_sec" type="float"> - </argument> - <description> - The transition node with name [code]id[/code] sets its cross fade time to [code]time_sec[/code]. - </description> - </method> - </methods> - <members> - <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> - If [code]true[/code], the [AnimationTreePlayer] is able to play animations. - </member> - <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")"> - The node from which to relatively access other nodes. - It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at. - </member> - <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")"> - The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. - Once set, [Animation] nodes can be added to the [AnimationTreePlayer]. - </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1"> - The thread in which to update animations. - </member> - </members> - <constants> - <constant name="NODE_OUTPUT" value="0" enum="NodeType"> - Output node. - </constant> - <constant name="NODE_ANIMATION" value="1" enum="NodeType"> - Animation node. - </constant> - <constant name="NODE_ONESHOT" value="2" enum="NodeType"> - OneShot node. - </constant> - <constant name="NODE_MIX" value="3" enum="NodeType"> - Mix node. - </constant> - <constant name="NODE_BLEND2" value="4" enum="NodeType"> - Blend2 node. - </constant> - <constant name="NODE_BLEND3" value="5" enum="NodeType"> - Blend3 node. - </constant> - <constant name="NODE_BLEND4" value="6" enum="NodeType"> - Blend4 node. - </constant> - <constant name="NODE_TIMESCALE" value="7" enum="NodeType"> - TimeScale node. - </constant> - <constant name="NODE_TIMESEEK" value="8" enum="NodeType"> - TimeSeek node. - </constant> - <constant name="NODE_TRANSITION" value="9" enum="NodeType"> - Transition node. - </constant> - <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode"> - Process animation during the physics process. This is especially useful when animating physics bodies. - </constant> - <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> - Process animation during the idle process. - </constant> - </constants> -</class> |