diff options
Diffstat (limited to 'doc/classes/AnimationTreePlayer.xml')
-rw-r--r-- | doc/classes/AnimationTreePlayer.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 6160b44076..3b6003b478 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -238,7 +238,7 @@ </argument> <description> Sets mix amount of a Mix node given its name and value. - A Mix node adds input b to input a by a the amount given by ratio. + A Mix node adds input b to input a by the amount given by ratio. </description> </method> <method name="node_exists" qualifiers="const"> @@ -256,7 +256,7 @@ <argument index="0" name="id" type="String"> </argument> <description> - Return the input count for a given node. Different types of nodes have different amount of inputs. + Returns the input count for a given node. Different types of nodes have different amount of inputs. </description> </method> <method name="node_get_input_source" qualifiers="const"> @@ -267,7 +267,7 @@ <argument index="1" name="idx" type="int"> </argument> <description> - Return the input source for a given node input. + Returns the input source for a given node input. </description> </method> <method name="node_get_position" qualifiers="const"> @@ -285,7 +285,7 @@ <argument index="0" name="id" type="String"> </argument> <description> - Get the node type, will return from NODE_* enum. + Gets the node type, will return from [code]NODE_*[/code] enum. </description> </method> <method name="node_rename"> @@ -503,7 +503,7 @@ <argument index="1" name="seconds" type="float"> </argument> <description> - Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code] + Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code]. This functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it. </description> </method> @@ -604,19 +604,19 @@ </method> </methods> <members> - <member name="active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code]. + <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> + If [code]true[/code], the [AnimationTreePlayer] is able to play animations. </member> - <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path"> - The node from which to relatively access other nodes. Default value: [code]".."[/code]. + <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")"> + The node from which to relatively access other nodes. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. </member> - <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player"> + <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")"> The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. Once set, Animation nodes can be added to the AnimationTreePlayer. </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> - The thread in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code]. + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1"> + The thread in which to update animations. </member> </members> <constants> |