diff options
Diffstat (limited to 'doc/classes/AnimationTree.xml')
-rw-r--r-- | doc/classes/AnimationTree.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 262b5addb7..2517941133 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -45,8 +45,8 @@ <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")"> The path to the [AnimationPlayer] used for animating. </member> - <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1"> - The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes. + <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationTree.AnimationProcessCallback" default="1"> + The process mode of this [AnimationTree]. See [enum AnimationProcessCallback] for available modes. </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. @@ -57,13 +57,13 @@ </member> </members> <constants> - <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode"> + <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback"> The animations will progress during the physics frame (i.e. [method Node._physics_process]). </constant> - <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> + <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback"> The animations will progress during the idle frame (i.e. [method Node._process]). </constant> - <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> + <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback"> The animations will only progress manually (see [method advance]). </constant> </constants> |