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Diffstat (limited to 'doc/classes/AnimationTree.xml')
-rw-r--r-- | doc/classes/AnimationTree.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 7e70e0a31b..2517941133 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -46,6 +46,7 @@ The path to the [AnimationPlayer] used for animating. </member> <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationTree.AnimationProcessCallback" default="1"> + The process mode of this [AnimationTree]. See [enum AnimationProcessCallback] for available modes. </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. |