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Diffstat (limited to 'doc/classes/AnimationTree.xml')
-rw-r--r-- | doc/classes/AnimationTree.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 2a7db37eea..9642dd1c70 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationTree" inherits="Node" version="4.0"> <brief_description> + A node to be used for advanced animation transitions in an [AnimationPlayer]. </brief_description> <description> </description> @@ -15,6 +16,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> + Manually advance the animations by the specified time (in seconds). </description> </method> <method name="get_root_motion_transform" qualifiers="const"> @@ -36,22 +38,29 @@ </methods> <members> <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> + If [code]true[/code], the [AnimationTree] will be processing. </member> <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")"> + The path to the [AnimationPlayer] used for animating. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1"> + The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes. </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> </member> <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> + The root animation node of this [AnimationTree]. See [AnimationNode]. </member> </members> <constants> <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode"> + The animations will progress during the physics frame (i.e. [method Node._physics_process]). </constant> <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> + The animations will progress during the idle frame (i.e. [method Node._process]). </constant> <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> + The animations will only progress manually (see [method advance]). </constant> </constants> </class> |