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-rw-r--r--doc/classes/AnimationTree.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 49bc4ee6af..86562c340d 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -12,6 +12,17 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_post_process_key_value" qualifiers="virtual const">
+ <return type="Variant" />
+ <param index="0" name="animation" type="Animation" />
+ <param index="1" name="track" type="int" />
+ <param index="2" name="value" type="Variant" />
+ <param index="3" name="object" type="Object" />
+ <param index="4" name="object_idx" type="int" />
+ <description>
+ A virtual function for processing after key getting during playback.
+ </description>
+ </method>
<method name="advance">
<return type="void" />
<param index="0" name="delta" type="float" />
@@ -99,6 +110,10 @@
<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath(&quot;&quot;)">
The path to the [AnimationPlayer] used for animating.
</member>
+ <member name="audio_max_polyphony" type="int" setter="set_audio_max_polyphony" getter="get_audio_max_polyphony" default="32">
+ The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
+ For example, if this value is [code]32[/code] and the animation has two audio tracks, the two [AudioStreamPlayer]s assigned can play simultaneously up to [code]32[/code] voices each.
+ </member>
<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationTree.AnimationProcessCallback" default="1">
The process mode of this [AnimationTree]. See [enum AnimationProcessCallback] for available modes.
</member>