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-rw-r--r--doc/classes/AnimationPlayer.xml78
1 files changed, 43 insertions, 35 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index e724f24498..09ace05bfb 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -19,7 +19,7 @@
<argument index="1" name="animation" type="Animation">
</argument>
<description>
- Add an animation resource to the player, which will be later referenced by the "name" argument.
+ Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
</description>
</method>
<method name="advance">
@@ -28,7 +28,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Used to skip ahead or skip back in an animation. Delta is the time in seconds to skip.
+ Shifts position in the animation timeline. Delta is the time in seconds to shift.
</description>
</method>
<method name="animation_get_next" qualifiers="const">
@@ -37,7 +37,7 @@
<argument index="0" name="anim_from" type="String">
</argument>
<description>
- Return the name of the next animation in the queue.
+ Returns the name of the next animation in the queue.
</description>
</method>
<method name="animation_set_next">
@@ -48,21 +48,21 @@
<argument index="1" name="anim_to" type="String">
</argument>
<description>
- Set the name of an animation that will be played after.
+ Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
</description>
</method>
<method name="clear_caches">
<return type="void">
</return>
<description>
- The animation player creates caches for faster access to the nodes it will animate. However, if a specific node is removed, it may not notice it, so clear_caches will force the player to search for the nodes again.
+ [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
</description>
</method>
<method name="clear_queue">
<return type="void">
</return>
<description>
- If animations are queued to play, clear them.
+ Clears all queued, unplayed animations.
</description>
</method>
<method name="find_animation" qualifiers="const">
@@ -71,7 +71,7 @@
<argument index="0" name="animation" type="Animation">
</argument>
<description>
- Find an animation name by resource.
+ Returns the name of [code]animation[/code] or empty string if not found.
</description>
</method>
<method name="get_animation" qualifiers="const">
@@ -80,21 +80,21 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Get an [Animation] resource by requesting a name.
+ Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
</description>
</method>
<method name="get_animation_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
- Get the list of names of the animations stored in the player.
+ Returns the list of stored animation names.
</description>
</method>
<method name="get_autoplay" qualifiers="const">
<return type="String">
</return>
<description>
- Return the name of the animation that will be automatically played when the scene is loaded.
+ Returns the name of the animation played when the scene loads.
</description>
</method>
<method name="get_blend_time" qualifiers="const">
@@ -105,35 +105,28 @@
<argument index="1" name="anim_to" type="String">
</argument>
<description>
- Get the blend time between two animations, referenced by their names.
+ Get the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
<method name="get_current_animation" qualifiers="const">
<return type="String">
</return>
<description>
- Return the name of the animation being played.
+ Returns the name of the currently playing animation.
</description>
</method>
- <method name="get_current_animation_length" qualifiers="const">
+ <method name="get_anim_length" qualifiers="const">
<return type="float">
</return>
<description>
- Get the length (in seconds) of the currently being played animation.
+ Get the length (in seconds) of the currently playing animation.
</description>
</method>
- <method name="get_current_animation_position" qualifiers="const">
+ <method name="get_anim_position" qualifiers="const">
<return type="float">
</return>
<description>
- Get the position (in seconds) of the currently being played animation.
- </description>
- </method>
- <method name="get_position" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the playback position (in seconds) in an animation channel (or channel 0 if none is provided).
+ Get the position (in seconds) of the currently playing animation.
</description>
</method>
<method name="get_speed_scale" qualifiers="const">
@@ -149,21 +142,21 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Request whether an [Animation] name exist within the player.
+ Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
</description>
</method>
<method name="is_active" qualifiers="const">
<return type="bool">
</return>
<description>
- Return true if the player is active.
+ Returns true if the player is active.
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
- Return whether an animation is playing.
+ Returns [code]true[/code] if playing an animation.
</description>
</method>
<method name="play">
@@ -178,7 +171,7 @@
<argument index="3" name="from_end" type="bool" default="false">
</argument>
<description>
- Play a given animation by the animation name. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
+ Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
</description>
</method>
<method name="play_backwards">
@@ -189,7 +182,7 @@
<argument index="1" name="custom_blend" type="float" default="-1">
</argument>
<description>
- Play a given animation by the animation name in reverse.
+ Play the animation with key [code]name[/code] in reverse.
</description>
</method>
<method name="queue">
@@ -207,7 +200,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Remove an animation from the player (by supplying the same name used to add it).
+ Remove the animation with key [code]name[/code].
</description>
</method>
<method name="rename_animation">
@@ -218,7 +211,7 @@
<argument index="1" name="newname" type="String">
</argument>
<description>
- Rename an existing animation.
+ Rename an existing animation with key [code]name[/code] to [code]newname[/code].
</description>
</method>
<method name="seek">
@@ -229,7 +222,7 @@
<argument index="1" name="update" type="bool" default="false">
</argument>
<description>
- Seek the animation to a given position in time (in seconds). If 'update' is true, the animation will be updated too, otherwise it will be updated at process time.
+ Seek the animation to the [code]seconds[/code] point in time (in seconds). If 'update' is true, the animation updates too, otherwise it updates at process time.
</description>
</method>
<method name="set_active">
@@ -287,7 +280,7 @@
<argument index="0" name="reset" type="bool" default="true">
</argument>
<description>
- Stop the currently playing animation.
+ Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
</description>
</method>
<method name="stop_all">
@@ -300,10 +293,25 @@
</methods>
<members>
<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
+ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
+ The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>
<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
+ The node from which node path references will travel. Default value: [code]".."[/code].
+ </member>
+ <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
+ The name of the animation to play when the scene loads. Default value: [code]""[/code].
+ </member>
+ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ The speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
+ </member>
+ <member name="active" type="bool" setter="set_active" getter="is_active">
+ If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
+ </member>
+ <member name="current_anim" type="String" setter="set_current_anim" getter="get_current_anim">
+ The name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code].
</member>
</members>
<signals>
@@ -313,21 +321,21 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
- If the currently being played animation changes, this signal will notify of such change.
+ Emitted when the [Animation] with key [member current_anim] is modified.
</description>
</signal>
<signal name="animation_finished">
<argument index="0" name="name" type="String">
</argument>
<description>
- Notifies when an animation finished playing.
+ Emitted when an animation finishes.
</description>
</signal>
<signal name="animation_started">
<argument index="0" name="name" type="String">
</argument>
<description>
- Notifies when an animation starts playing.
+ Emitted when an animation starts.
</description>
</signal>
</signals>