diff options
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index bebff61671..e5ba1d58f7 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -254,7 +254,7 @@ <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time" default="0.0"> The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode" default="1"> + <member name="playback_process_mode" type="int" setter="set_process_callback" getter="get_process_callback" enum="AnimationPlayer.AnimationProcessCallback" default="1"> The process notification in which to update animations. </member> <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> @@ -299,13 +299,13 @@ </signal> </signals> <constants> - <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode"> + <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback"> Process animation during the physics process. This is especially useful when animating physics bodies. </constant> - <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> + <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback"> Process animation during the idle process. </constant> - <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> + <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback"> Do not process animation. Use [method advance] to process the animation manually. </constant> <constant name="ANIMATION_METHOD_CALL_DEFERRED" value="0" enum="AnimationMethodCallMode"> |