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-rw-r--r--doc/classes/AnimationPlayer.xml14
1 files changed, 6 insertions, 8 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 9d68102952..5ea993f83d 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1">
+<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Container and player of [Animation] resources.
</brief_description>
@@ -10,8 +10,6 @@
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_animation">
<return type="int" enum="Error">
@@ -30,7 +28,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Shifts position in the animation timeline. Delta is the time in seconds to shift.
+ Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name="animation_get_next" qualifiers="const">
@@ -57,7 +55,7 @@
<return type="void">
</return>
<description>
- [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
+ [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
</description>
</method>
<method name="clear_queue">
@@ -122,7 +120,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
+ Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code].
</description>
</method>
<method name="is_playing" qualifiers="const">
@@ -144,7 +142,7 @@
<argument index="3" name="from_end" type="bool" default="false">
</argument>
<description>
- Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
+ Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being [code]true[/code] can play the animation backwards.
If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
</description>
</method>
@@ -197,7 +195,7 @@
<argument index="1" name="update" type="bool" default="false">
</argument>
<description>
- Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time.
+ Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
</description>
</method>
<method name="set_blend_time">