diff options
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 9d68102952..5ea993f83d 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1"> +<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2"> <brief_description> Container and player of [Animation] resources. </brief_description> @@ -10,8 +10,6 @@ <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> - <demos> - </demos> <methods> <method name="add_animation"> <return type="int" enum="Error"> @@ -30,7 +28,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> - Shifts position in the animation timeline. Delta is the time in seconds to shift. + Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled. </description> </method> <method name="animation_get_next" qualifiers="const"> @@ -57,7 +55,7 @@ <return type="void"> </return> <description> - [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. + [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. </description> </method> <method name="clear_queue"> @@ -122,7 +120,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code]. + Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code]. </description> </method> <method name="is_playing" qualifiers="const"> @@ -144,7 +142,7 @@ <argument index="3" name="from_end" type="bool" default="false"> </argument> <description> - Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards. + Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being [code]true[/code] can play the animation backwards. If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation. </description> </method> @@ -197,7 +195,7 @@ <argument index="1" name="update" type="bool" default="false"> </argument> <description> - Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. + Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. </description> </method> <method name="set_blend_time"> |