diff options
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 107 |
1 files changed, 26 insertions, 81 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index a244788020..b15f0ec732 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationPlayer" inherits="Node" category="Core" version="3.0-beta"> +<class name="AnimationPlayer" inherits="Node" category="Core" version="3.0-stable"> <brief_description> Container and player of [Animation] resources. </brief_description> @@ -7,6 +7,8 @@ An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. </description> <tutorials> + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html + http://docs.godotengine.org/en/3.0/tutorials/animation/index.html </tutorials> <demos> </demos> @@ -90,13 +92,6 @@ Returns the list of stored animation names. </description> </method> - <method name="get_autoplay" qualifiers="const"> - <return type="String"> - </return> - <description> - Returns the name of the animation that will be automatically played when the scene is loaded. - </description> - </method> <method name="get_blend_time" qualifiers="const"> <return type="float"> </return> @@ -108,34 +103,6 @@ Get the blend time (in seconds) between two animations, referenced by their names. </description> </method> - <method name="get_current_animation" qualifiers="const"> - <return type="String"> - </return> - <description> - Returns the name of the animation being played. - </description> - </method> - <method name="get_current_animation_length" qualifiers="const"> - <return type="float"> - </return> - <description> - Get the length (in seconds) of the currently being played animation. - </description> - </method> - <method name="get_current_animation_position" qualifiers="const"> - <return type="float"> - </return> - <description> - Get the position (in seconds) of the currently playing animation. - </description> - </method> - <method name="get_speed_scale" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the speed scaling ratio of the current animation channel. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. - </description> - </method> <method name="has_animation" qualifiers="const"> <return type="bool"> </return> @@ -145,13 +112,6 @@ Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code]. </description> </method> - <method name="is_active" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the player is active. - </description> - </method> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> @@ -226,24 +186,6 @@ Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. </description> </method> - <method name="set_active"> - <return type="void"> - </return> - <argument index="0" name="active" type="bool"> - </argument> - <description> - Sets the player as active (playing). If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code]. - </description> - </method> - <method name="set_autoplay"> - <return type="void"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <description> - Defines the name of the animation to play when the scene loads. Default value: [code]""[/code]. - </description> - </method> <method name="set_blend_time"> <return type="void"> </return> @@ -257,24 +199,6 @@ Specify a blend time (in seconds) between two animations, referenced by their names. </description> </method> - <method name="set_current_animation"> - <return type="void"> - </return> - <argument index="0" name="anim" type="String"> - </argument> - <description> - Sets the name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code]. - </description> - </method> - <method name="set_speed_scale"> - <return type="void"> - </return> - <argument index="0" name="speed" type="float"> - </argument> - <description> - Sets the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code]. - </description> - </method> <method name="stop"> <return type="void"> </return> @@ -286,12 +210,33 @@ </method> </methods> <members> + <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation"> + If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]. + </member> + <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay"> + The name of the animation to play when the scene loads. Default value: [code]""[/code]. + </member> + <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation"> + The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code]. + </member> + <member name="current_animation_length" type="float" setter="" getter="get_current_animation_length"> + The length (in seconds) of the currently being played animation. + </member> + <member name="current_animation_position" type="float" setter="" getter="get_current_animation_position"> + The position (in seconds) of the currently playing animation. + </member> + <member name="playback_active" type="bool" setter="set_active" getter="is_active"> + If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code]. + </member> <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time"> The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code]. </member> <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode"> The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE]. </member> + <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale"> + The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code]. + </member> <member name="root_node" type="NodePath" setter="set_root" getter="get_root"> The node from which node path references will travel. Default value: [code]".."[/code]. </member> @@ -307,14 +252,14 @@ </description> </signal> <signal name="animation_finished"> - <argument index="0" name="name" type="String"> + <argument index="0" name="anim_name" type="String"> </argument> <description> Notifies when an animation finished playing. </description> </signal> <signal name="animation_started"> - <argument index="0" name="name" type="String"> + <argument index="0" name="anim_name" type="String"> </argument> <description> Notifies when an animation starts playing. |