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-rw-r--r--doc/classes/AnimationPlayer.xml162
1 files changed, 55 insertions, 107 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 7696f36009..1ef9d81d02 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -15,136 +15,106 @@
</tutorials>
<methods>
<method name="add_animation">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="animation" type="Animation">
- </argument>
+ <return type="int" enum="Error" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="animation" type="Animation" />
<description>
Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
</description>
</method>
<method name="advance">
- <return type="void">
- </return>
- <argument index="0" name="delta" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="delta" type="float" />
<description>
Shifts position in the animation timeline and immediately updates the animation. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name="animation_get_next" qualifiers="const">
- <return type="StringName">
- </return>
- <argument index="0" name="anim_from" type="StringName">
- </argument>
+ <return type="StringName" />
+ <argument index="0" name="anim_from" type="StringName" />
<description>
Returns the name of the next animation in the queue.
</description>
</method>
<method name="animation_set_next">
- <return type="void">
- </return>
- <argument index="0" name="anim_from" type="StringName">
- </argument>
- <argument index="1" name="anim_to" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="anim_from" type="StringName" />
+ <argument index="1" name="anim_to" type="StringName" />
<description>
Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
</description>
</method>
<method name="clear_caches">
- <return type="void">
- </return>
+ <return type="void" />
<description>
[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again.
</description>
</method>
<method name="clear_queue">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Clears all queued, unplayed animations.
</description>
</method>
<method name="find_animation" qualifiers="const">
- <return type="StringName">
- </return>
- <argument index="0" name="animation" type="Animation">
- </argument>
+ <return type="StringName" />
+ <argument index="0" name="animation" type="Animation" />
<description>
Returns the name of [code]animation[/code] or an empty string if not found.
</description>
</method>
<method name="get_animation" qualifiers="const">
- <return type="Animation">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="Animation" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
</description>
</method>
<method name="get_animation_list" qualifiers="const">
- <return type="PackedStringArray">
- </return>
+ <return type="PackedStringArray" />
<description>
Returns the list of stored animation names.
</description>
</method>
<method name="get_blend_time" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="anim_from" type="StringName">
- </argument>
- <argument index="1" name="anim_to" type="StringName">
- </argument>
+ <return type="float" />
+ <argument index="0" name="anim_from" type="StringName" />
+ <argument index="1" name="anim_to" type="StringName" />
<description>
Gets the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
<method name="get_playing_speed" qualifiers="const">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
</description>
</method>
<method name="get_queue">
- <return type="PackedStringArray">
- </return>
+ <return type="PackedStringArray" />
<description>
Returns a list of the animation names that are currently queued to play.
</description>
</method>
<method name="has_animation" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code].
</description>
</method>
<method name="is_playing" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if playing an animation.
</description>
</method>
<method name="play">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName" default="&quot;&quot;">
- </argument>
- <argument index="1" name="custom_blend" type="float" default="-1">
- </argument>
- <argument index="2" name="custom_speed" type="float" default="1.0">
- </argument>
- <argument index="3" name="from_end" type="bool" default="false">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" default="&quot;&quot;" />
+ <argument index="1" name="custom_blend" type="float" default="-1" />
+ <argument index="2" name="custom_speed" type="float" default="1.0" />
+ <argument index="3" name="from_end" type="bool" default="false" />
<description>
Plays the animation with key [code]name[/code]. Custom blend times and speed can be set. If [code]custom_speed[/code] is negative and [code]from_end[/code] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [code]name[/code], or with no [code]name[/code] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.
@@ -152,76 +122,57 @@
</description>
</method>
<method name="play_backwards">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName" default="&quot;&quot;">
- </argument>
- <argument index="1" name="custom_blend" type="float" default="-1">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" default="&quot;&quot;" />
+ <argument index="1" name="custom_blend" type="float" default="-1" />
<description>
Plays the animation with key [code]name[/code] in reverse.
This method is a shorthand for [method play] with [code]custom_speed = -1.0[/code] and [code]from_end = true[/code], so see its description for more information.
</description>
</method>
<method name="queue">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Queues an animation for playback once the current one is done.
[b]Note:[/b] If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow.
</description>
</method>
<method name="remove_animation">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Removes the animation with key [code]name[/code].
</description>
</method>
<method name="rename_animation">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="newname" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="newname" type="StringName" />
<description>
Renames an existing animation with key [code]name[/code] to [code]newname[/code].
</description>
</method>
<method name="seek">
- <return type="void">
- </return>
- <argument index="0" name="seconds" type="float">
- </argument>
- <argument index="1" name="update" type="bool" default="false">
- </argument>
+ <return type="void" />
+ <argument index="0" name="seconds" type="float" />
+ <argument index="1" name="update" type="bool" default="false" />
<description>
Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
</description>
</method>
<method name="set_blend_time">
- <return type="void">
- </return>
- <argument index="0" name="anim_from" type="StringName">
- </argument>
- <argument index="1" name="anim_to" type="StringName">
- </argument>
- <argument index="2" name="sec" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="anim_from" type="StringName" />
+ <argument index="1" name="anim_to" type="StringName" />
+ <argument index="2" name="sec" type="float" />
<description>
Specifies a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
<method name="stop">
- <return type="void">
- </return>
- <argument index="0" name="reset" type="bool" default="true">
- </argument>
+ <return type="void" />
+ <argument index="0" name="reset" type="bool" default="true" />
<description>
Stops or pauses the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
If [code]reset[/code] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
@@ -270,24 +221,21 @@
</members>
<signals>
<signal name="animation_changed">
- <argument index="0" name="old_name" type="StringName">
- </argument>
- <argument index="1" name="new_name" type="StringName">
- </argument>
+ <argument index="0" name="old_name" type="StringName" />
+ <argument index="1" name="new_name" type="StringName" />
<description>
- If the currently being played animation changes, this signal will notify of such change.
+ Emitted when a queued animation plays after the previous animation was finished. See [method queue].
+ [b]Note:[/b] The signal is not emitted when the animation is changed via [method play] or from [AnimationTree].
</description>
</signal>
<signal name="animation_finished">
- <argument index="0" name="anim_name" type="StringName">
- </argument>
+ <argument index="0" name="anim_name" type="StringName" />
<description>
Notifies when an animation finished playing.
</description>
</signal>
<signal name="animation_started">
- <argument index="0" name="anim_name" type="StringName">
- </argument>
+ <argument index="0" name="anim_name" type="StringName" />
<description>
Notifies when an animation starts playing.
</description>