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-rw-r--r--doc/classes/AnimationPlayer.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 653607610d..b24c439432 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -220,6 +220,10 @@
<member name="method_call_mode" type="int" setter="set_method_call_mode" getter="get_method_call_mode" enum="AnimationPlayer.AnimationMethodCallMode" default="0">
The call mode to use for Call Method tracks.
</member>
+ <member name="movie_quit_on_finish" type="bool" setter="set_movie_quit_on_finish_enabled" getter="is_movie_quit_on_finish_enabled" default="false">
+ If [code]true[/code] and the engine is running in Movie Maker mode (see [MovieWriter]), exits the engine with [method SceneTree.quit] as soon as an animation is done playing in this [AnimationPlayer]. A message is printed when the engine quits for this reason.
+ [b]Note:[/b] This obeys the same logic as the [signal animation_finished] signal, so it will not quit the engine if the animation is set to be looping.
+ </member>
<member name="playback_active" type="bool" setter="set_active" getter="is_active">
If [code]true[/code], updates animations in response to process-related notifications.
</member>
@@ -253,6 +257,7 @@
<argument index="0" name="anim_name" type="StringName" />
<description>
Notifies when an animation finished playing.
+ [b]Note:[/b] This signal is not emitted if an animation is looping.
</description>
</signal>
<signal name="animation_started">