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-rw-r--r--doc/classes/AnimationPlayer.xml15
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 499da4b8a3..442d9e92da 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1">
+<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Container and player of [Animation] resources.
</brief_description>
@@ -30,7 +30,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Shifts position in the animation timeline. Delta is the time in seconds to shift.
+ Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name="animation_get_next" qualifiers="const">
@@ -57,7 +57,7 @@
<return type="void">
</return>
<description>
- [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
+ [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
</description>
</method>
<method name="clear_queue">
@@ -122,7 +122,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
+ Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code].
</description>
</method>
<method name="is_playing" qualifiers="const">
@@ -145,6 +145,7 @@
</argument>
<description>
Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
+ If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
</description>
</method>
<method name="play_backwards">
@@ -156,6 +157,7 @@
</argument>
<description>
Play the animation with key [code]name[/code] in reverse.
+ If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
</description>
</method>
<method name="queue">
@@ -195,7 +197,7 @@
<argument index="1" name="update" type="bool" default="false">
</argument>
<description>
- Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time.
+ Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
</description>
</method>
<method name="set_blend_time">
@@ -217,7 +219,8 @@
<argument index="0" name="reset" type="bool" default="true">
</argument>
<description>
- Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
+ Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
+ If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method.
</description>
</method>
</methods>