diff options
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 499da4b8a3..442d9e92da 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1"> +<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2"> <brief_description> Container and player of [Animation] resources. </brief_description> @@ -30,7 +30,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> - Shifts position in the animation timeline. Delta is the time in seconds to shift. + Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled. </description> </method> <method name="animation_get_next" qualifiers="const"> @@ -57,7 +57,7 @@ <return type="void"> </return> <description> - [code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. + [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. </description> </method> <method name="clear_queue"> @@ -122,7 +122,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code]. + Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code]. </description> </method> <method name="is_playing" qualifiers="const"> @@ -145,6 +145,7 @@ </argument> <description> Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards. + If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation. </description> </method> <method name="play_backwards"> @@ -156,6 +157,7 @@ </argument> <description> Play the animation with key [code]name[/code] in reverse. + If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards. </description> </method> <method name="queue"> @@ -195,7 +197,7 @@ <argument index="1" name="update" type="bool" default="false"> </argument> <description> - Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. + Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. </description> </method> <method name="set_blend_time"> @@ -217,7 +219,8 @@ <argument index="0" name="reset" type="bool" default="true"> </argument> <description> - Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code]. + Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. + If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method. </description> </method> </methods> |