diff options
Diffstat (limited to 'doc/classes/AnimationPlayer.xml')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 67 |
1 files changed, 38 insertions, 29 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 5ea993f83d..b4c44fe8eb 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -4,7 +4,7 @@ Container and player of [Animation] resources. </brief_description> <description> - An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. + An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> @@ -55,7 +55,7 @@ <return type="void"> </return> <description> - [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. + [AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again. </description> </method> <method name="clear_queue"> @@ -98,14 +98,14 @@ <argument index="1" name="anim_to" type="String"> </argument> <description> - Get the blend time (in seconds) between two animations, referenced by their names. + Gets the blend time (in seconds) between two animations, referenced by their names. </description> </method> <method name="get_playing_speed" qualifiers="const"> <return type="float"> </return> <description> - Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method. + Gets the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method. </description> </method> <method name="get_queue"> @@ -142,8 +142,8 @@ <argument index="3" name="from_end" type="bool" default="false"> </argument> <description> - Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being [code]true[/code] can play the animation backwards. - If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation. + Plays the animation with key [code]name[/code]. Custom speed and blend times can be set. If [code]custom_speed[/code] is negative and [code]from_end[/code] is [code]true[/code], the animation will play backwards. + If the animation has been paused by [method stop], it will be resumed. Calling [method play] without arguments will also resume the animation. </description> </method> <method name="play_backwards"> @@ -154,8 +154,8 @@ <argument index="1" name="custom_blend" type="float" default="-1"> </argument> <description> - Play the animation with key [code]name[/code] in reverse. - If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards. + Plays the animation with key [code]name[/code] in reverse. + If the animation has been paused by [code]stop(true)[/code], it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards. </description> </method> <method name="queue"> @@ -164,7 +164,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Queue an animation for playback once the current one is done. + Queues an animation for playback once the current one is done. </description> </method> <method name="remove_animation"> @@ -173,7 +173,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Remove the animation with key [code]name[/code]. + Removes the animation with key [code]name[/code]. </description> </method> <method name="rename_animation"> @@ -184,7 +184,7 @@ <argument index="1" name="newname" type="String"> </argument> <description> - Rename an existing animation with key [code]name[/code] to [code]newname[/code]. + Renames an existing animation with key [code]name[/code] to [code]newname[/code]. </description> </method> <method name="seek"> @@ -195,7 +195,7 @@ <argument index="1" name="update" type="bool" default="false"> </argument> <description> - Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. + Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. </description> </method> <method name="set_blend_time"> @@ -208,7 +208,7 @@ <argument index="2" name="sec" type="float"> </argument> <description> - Specify a blend time (in seconds) between two animations, referenced by their names. + Specifies a blend time (in seconds) between two animations, referenced by their names. </description> </method> <method name="stop"> @@ -217,8 +217,8 @@ <argument index="0" name="reset" type="bool" default="true"> </argument> <description> - Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. - If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method. + Stops the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. + If [code]reset[/code] is [code]false[/code], then calling [method play] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [method play_backwards]. </description> </method> </methods> @@ -226,11 +226,11 @@ <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation"> If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]. </member> - <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay"> - The name of the animation to play when the scene loads. Default value: [code]""[/code]. + <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay" default=""""> + The name of the animation to play when the scene loads. </member> - <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation"> - The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code]. + <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default=""""> + The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. </member> <member name="current_animation_length" type="float" setter="" getter="get_current_animation_length"> The length (in seconds) of the currently being played animation. @@ -238,20 +238,23 @@ <member name="current_animation_position" type="float" setter="" getter="get_current_animation_position"> The position (in seconds) of the currently playing animation. </member> + <member name="method_call_mode" type="int" setter="set_method_call_mode" getter="get_method_call_mode" enum="AnimationPlayer.AnimationMethodCallMode" default="0"> + The call mode to use for Call Method tracks. + </member> <member name="playback_active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code]. + If [code]true[/code], updates animations in response to process-related notifications. </member> - <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time"> - The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code]. + <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time" default="0.0"> + The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode"> - The process notification in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code]. + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode" default="1"> + The process notification in which to update animations. </member> - <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale"> - The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code]. + <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. </member> - <member name="root_node" type="NodePath" setter="set_root" getter="get_root"> - The node from which node path references will travel. Default value: [code]".."[/code]. + <member name="root_node" type="NodePath" setter="set_root" getter="get_root" default="NodePath("..")"> + The node from which node path references will travel. </member> </members> <signals> @@ -291,7 +294,13 @@ Process animation during the idle process. </constant> <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> - Do not process animation. Use the 'advance' method to process the animation manually. + Do not process animation. Use [method advance] to process the animation manually. + </constant> + <constant name="ANIMATION_METHOD_CALL_DEFERRED" value="0" enum="AnimationMethodCallMode"> + Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing. + </constant> + <constant name="ANIMATION_METHOD_CALL_IMMEDIATE" value="1" enum="AnimationMethodCallMode"> + Make method calls immediately when reached in the animation. </constant> </constants> </class> |