diff options
Diffstat (limited to 'doc/classes/AnimationNodeTransition.xml')
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index f6e2fc5eb2..bc3e5716dd 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -12,16 +12,18 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> - <method name="get_input_caption" qualifiers="const"> - <return type="String" /> + <method name="is_input_reset" qualifiers="const"> + <return type="bool" /> <param index="0" name="input" type="int" /> <description> + Returns whether the animation restarts when the animation transitions from the other animation. </description> </method> <method name="is_input_set_as_auto_advance" qualifiers="const"> <return type="bool" /> <param index="0" name="input" type="int" /> <description> + Returns [code]true[/code] if auto-advance is enabled for the given [param input] index. </description> </method> <method name="set_input_as_auto_advance"> @@ -29,24 +31,27 @@ <param index="0" name="input" type="int" /> <param index="1" name="enable" type="bool" /> <description> + Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first. </description> </method> - <method name="set_input_caption"> + <method name="set_input_reset"> <return type="void" /> <param index="0" name="input" type="int" /> - <param index="1" name="caption" type="String" /> + <param index="1" name="enable" type="bool" /> <description> + If [code]true[/code], the destination animation is restarted when the animation transitions. </description> </method> </methods> <members> - <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> - The number of enabled input ports for this node. + <member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false"> + If [code]true[/code], allows transition to the self state. When the reset option is enabled in input, the animation is restarted. If [code]false[/code], nothing happens on the transition to the self state. </member> - <member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true"> - If [code]true[/code], the destination animation is played back from the beginning when switched. + <member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0"> + The number of enabled input ports for this node. </member> <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve"> + Determines how cross-fading between animations is eased. If empty, the transition will be linear. </member> <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0"> Cross-fading time (in seconds) between each animation connected to the inputs. |