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-rw-r--r--doc/classes/AnimationNodeTransition.xml21
1 files changed, 13 insertions, 8 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index f6e2fc5eb2..bc3e5716dd 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -12,16 +12,18 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
- <method name="get_input_caption" qualifiers="const">
- <return type="String" />
+ <method name="is_input_reset" qualifiers="const">
+ <return type="bool" />
<param index="0" name="input" type="int" />
<description>
+ Returns whether the animation restarts when the animation transitions from the other animation.
</description>
</method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
<return type="bool" />
<param index="0" name="input" type="int" />
<description>
+ Returns [code]true[/code] if auto-advance is enabled for the given [param input] index.
</description>
</method>
<method name="set_input_as_auto_advance">
@@ -29,24 +31,27 @@
<param index="0" name="input" type="int" />
<param index="1" name="enable" type="bool" />
<description>
+ Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
</description>
</method>
- <method name="set_input_caption">
+ <method name="set_input_reset">
<return type="void" />
<param index="0" name="input" type="int" />
- <param index="1" name="caption" type="String" />
+ <param index="1" name="enable" type="bool" />
<description>
+ If [code]true[/code], the destination animation is restarted when the animation transitions.
</description>
</method>
</methods>
<members>
- <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
- The number of enabled input ports for this node.
+ <member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false">
+ If [code]true[/code], allows transition to the self state. When the reset option is enabled in input, the animation is restarted. If [code]false[/code], nothing happens on the transition to the self state.
</member>
- <member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true">
- If [code]true[/code], the destination animation is played back from the beginning when switched.
+ <member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
+ The number of enabled input ports for this node.
</member>
<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ Determines how cross-fading between animations is eased. If empty, the transition will be linear.
</member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
Cross-fading time (in seconds) between each animation connected to the inputs.