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-rw-r--r--doc/classes/AnimationNodeTransition.xml27
1 files changed, 10 insertions, 17 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 90bae41586..bc3e5716dd 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -12,18 +12,11 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
- <method name="find_input_caption" qualifiers="const">
- <return type="int" />
- <param index="0" name="caption" type="String" />
- <description>
- Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
- </description>
- </method>
- <method name="get_input_caption" qualifiers="const">
- <return type="String" />
+ <method name="is_input_reset" qualifiers="const">
+ <return type="bool" />
<param index="0" name="input" type="int" />
<description>
- Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
+ Returns whether the animation restarts when the animation transitions from the other animation.
</description>
</method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
@@ -41,21 +34,21 @@
Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
</description>
</method>
- <method name="set_input_caption">
+ <method name="set_input_reset">
<return type="void" />
<param index="0" name="input" type="int" />
- <param index="1" name="caption" type="String" />
+ <param index="1" name="enable" type="bool" />
<description>
- Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
+ If [code]true[/code], the destination animation is restarted when the animation transitions.
</description>
</method>
</methods>
<members>
- <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
- The number of enabled input ports for this node. The maximum is [code]31[/code].
+ <member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false">
+ If [code]true[/code], allows transition to the self state. When the reset option is enabled in input, the animation is restarted. If [code]false[/code], nothing happens on the transition to the self state.
</member>
- <member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
- If [code]true[/code], the destination animation is played back from the beginning when switched.
+ <member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
+ The number of enabled input ports for this node.
</member>
<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
Determines how cross-fading between animations is eased. If empty, the transition will be linear.