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-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 08ff9997cf..ad9fb95e57 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -5,14 +5,15 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default="&quot;&quot;">
- Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
+ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
[codeblock]
- $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
+ $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0)
[/codeblock]
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
@@ -34,6 +35,7 @@
<signals>
<signal name="advance_condition_changed">
<description>
+ Emitted when [member advance_condition] is changed.
</description>
</signal>
</signals>