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-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml11
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index a1ee381882..a21ee50949 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -6,22 +6,26 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
+ Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code.
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
+ Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
+ Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
</member>
<member name="priority" type="int" setter="set_priority" getter="get_priority">
+ Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
</member>
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode">
+ The transition type.
</member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time">
+ The time to cross-fade between this state and the next.
</member>
</members>
<signals>
@@ -32,10 +36,13 @@
</signals>
<constants>
<constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode">
+ Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
</constant>
<constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode">
+ Switch to the next state immediately, but will seek the new state to the playback position of the old state.
</constant>
<constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
+ Wait for the current state playback to end, then switch to the beginning of the next state animation.
</constant>
</constants>
</class>