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-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml11
1 files changed, 8 insertions, 3 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index fe0154acad..2f0ebd7de6 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -12,9 +12,14 @@
<members>
<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@&quot;&quot;">
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
- [codeblock]
- $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0)
- [/codeblock]
+ [codeblocks]
+ [gdscript]
+ $animation_tree.set("parameters/conditions/idle", is_on_floor and (linear_velocity.x == 0))
+ [/gdscript]
+ [csharp]
+ GetNode&lt;AnimationTree&gt;("animation_tree").Set("parameters/conditions/idle", IsOnFloor &amp;&amp; (LinearVelocity.x == 0));
+ [/csharp]
+ [/codeblocks]
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].