diff options
Diffstat (limited to 'doc/classes/AnimationNodeStateMachineTransition.xml')
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index fe0154acad..2f0ebd7de6 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -12,9 +12,14 @@ <members> <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@"""> Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: - [codeblock] - $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0) - [/codeblock] + [codeblocks] + [gdscript] + $animation_tree.set("parameters/conditions/idle", is_on_floor and (linear_velocity.x == 0)) + [/gdscript] + [csharp] + GetNode<AnimationTree>("animation_tree").Set("parameters/conditions/idle", IsOnFloor && (LinearVelocity.x == 0)); + [/csharp] + [/codeblocks] </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false"> Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]. |