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Diffstat (limited to 'doc/classes/AnimationNodeStateMachinePlayback.xml')
-rw-r--r-- | doc/classes/AnimationNodeStateMachinePlayback.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 17a946bb3e..4772c1d819 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -24,12 +24,15 @@ <method name="get_current_length" qualifiers="const"> <return type="float" /> <description> + Returns the current state length. + [b]Note:[/b] It is possible that any [AnimationRootNode] can be nodes as well as animations. This means that there can be multiple animations within a single state. Which animation length has priority depends on the nodes connected inside it. Also, if a transition does not reset, the remaining length at that point will be returned. </description> </method> <method name="get_current_node" qualifiers="const"> <return type="StringName" /> <description> Returns the currently playing animation state. + [b]Note:[/b] When using a cross-fade, the current state changes to the next state immediately after the cross-fade begins. </description> </method> <method name="get_current_play_position" qualifiers="const"> |