diff options
Diffstat (limited to 'doc/classes/AnimationNodeStateMachine.xml')
-rw-r--r-- | doc/classes/AnimationNodeStateMachine.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 9a21492b8a..a15ccc4efe 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -4,7 +4,7 @@ State machine for control of animations. </brief_description> <description> - Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically. + Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") @@ -12,6 +12,7 @@ [/codeblock] </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> @@ -159,7 +160,7 @@ <argument index="1" name="to" type="String"> </argument> <description> - Deletes the given transition. + Deletes the transition between the two specified nodes. </description> </method> <method name="remove_transition_by_index"> @@ -168,7 +169,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Deletes the given transition. + Deletes the given transition by index. </description> </method> <method name="rename_node"> |