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-rw-r--r--doc/classes/AnimationNodeStateMachine.xml9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index 9a21492b8a..6dd5af6bc1 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
+<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.2">
<brief_description>
State machine for control of animations.
</brief_description>
<description>
- Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
+ Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
[b]Example:[/b]
[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
@@ -12,6 +12,7 @@
[/codeblock]
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
@@ -159,7 +160,7 @@
<argument index="1" name="to" type="String">
</argument>
<description>
- Deletes the given transition.
+ Deletes the transition between the two specified nodes.
</description>
</method>
<method name="remove_transition_by_index">
@@ -168,7 +169,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Deletes the given transition.
+ Deletes the given transition by index.
</description>
</method>
<method name="rename_node">