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-rw-r--r--doc/classes/AnimationNodeStateMachine.xml11
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index ed4098d938..b80069095b 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
+ Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically.
+ [codeblock]
+ var state_machine = anim_tree["parameters/StateMachine/playback"]
+ state_machine.travel("SomeState")
+ [codeblock]
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_node">
<return type="void">
@@ -170,7 +173,7 @@
<method name="set_graph_offset">
<return type="void">
</return>
- <argument index="0" name="name" type="Vector2">
+ <argument index="0" name="offset" type="Vector2">
</argument>
<description>
</description>