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-rw-r--r--doc/classes/AnimationNodeStateMachine.xml12
1 files changed, 9 insertions, 3 deletions
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index 3b351a3345..e08e288c59 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -6,13 +6,19 @@
<description>
Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
[b]Example:[/b]
- [codeblock]
+ [codeblocks]
+ [gdscript]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var stateMachine = GetNode&lt;AnimationTree&gt;("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
+ stateMachine.Travel("some_state");
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">