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Diffstat (limited to 'doc/classes/AnimationNodeOneShot.xml')
-rw-r--r-- | doc/classes/AnimationNodeOneShot.xml | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 9e8193868c..713296069d 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -5,6 +5,35 @@ </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. + After setting the request and changing the animation playback, the one-shot node automatically clears the request on the next process frame by setting its [code]request[/code] value to [constant ONE_SHOT_REQUEST_NONE]. + [codeblocks] + [gdscript] + # Play child animation connected to "shot" port. + animation_tree.set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE) + # Alternative syntax (same result as above). + animation_tree["parameters/OneShot/request"] = AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE + + # Abort child animation connected to "shot" port. + animation_tree.set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT) + # Alternative syntax (same result as above). + animation_tree["parameters/OneShot/request"] = AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT + + # Get current state (read-only). + animation_tree.get("parameters/OneShot/active")) + # Alternative syntax (same result as above). + animation_tree["parameters/OneShot/active"] + [/gdscript] + [csharp] + // Play child animation connected to "shot" port. + animationTree.Set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE); + + // Abort child animation connected to "shot" port. + animationTree.Set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT); + + // Get current state (read-only). + animationTree.Get("parameters/OneShot/active"); + [/csharp] + [/codeblocks] </description> <tutorials> <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> @@ -13,6 +42,7 @@ <members> <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false"> If [code]true[/code], the sub-animation will restart automatically after finishing. + In other words, to start auto restarting, the animation must be played once with the [constant ONE_SHOT_REQUEST_FIRE] request. The [constant ONE_SHOT_REQUEST_ABORT] request stops the auto restarting, but it does not disable the [member autorestart] itself. So, the [constant ONE_SHOT_REQUEST_FIRE] request will start auto restarting again. </member> <member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0"> The delay after which the automatic restart is triggered, in seconds. @@ -21,22 +51,30 @@ If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]. </member> <member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.0"> + The fade-in duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 0 second and ends at 1 second during the animation. </member> <member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.0"> + The fade-out duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 4 second and ends at 5 second during the animation. </member> <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0"> + The blend type. </member> </members> <constants> <constant name="ONE_SHOT_REQUEST_NONE" value="0" enum="OneShotRequest"> + The default state of the request. Nothing is done. </constant> <constant name="ONE_SHOT_REQUEST_FIRE" value="1" enum="OneShotRequest"> + The request to play the animation connected to "shot" port. </constant> <constant name="ONE_SHOT_REQUEST_ABORT" value="2" enum="OneShotRequest"> + The request to stop the animation connected to "shot" port. </constant> <constant name="MIX_MODE_BLEND" value="0" enum="MixMode"> + Blends two animations. See also [AnimationNodeBlend2]. </constant> <constant name="MIX_MODE_ADD" value="1" enum="MixMode"> + Blends two animations additively. See also [AnimationNodeAdd2]. </constant> </constants> </class> |