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-rw-r--r--doc/classes/AnimationNodeOneShot.xml38
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 9e8193868c..713296069d 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -5,6 +5,35 @@
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
+ After setting the request and changing the animation playback, the one-shot node automatically clears the request on the next process frame by setting its [code]request[/code] value to [constant ONE_SHOT_REQUEST_NONE].
+ [codeblocks]
+ [gdscript]
+ # Play child animation connected to "shot" port.
+ animation_tree.set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE)
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/OneShot/request"] = AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE
+
+ # Abort child animation connected to "shot" port.
+ animation_tree.set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT)
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/OneShot/request"] = AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT
+
+ # Get current state (read-only).
+ animation_tree.get("parameters/OneShot/active"))
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/OneShot/active"]
+ [/gdscript]
+ [csharp]
+ // Play child animation connected to "shot" port.
+ animationTree.Set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE);
+
+ // Abort child animation connected to "shot" port.
+ animationTree.Set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT);
+
+ // Get current state (read-only).
+ animationTree.Get("parameters/OneShot/active");
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
@@ -13,6 +42,7 @@
<members>
<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
If [code]true[/code], the sub-animation will restart automatically after finishing.
+ In other words, to start auto restarting, the animation must be played once with the [constant ONE_SHOT_REQUEST_FIRE] request. The [constant ONE_SHOT_REQUEST_ABORT] request stops the auto restarting, but it does not disable the [member autorestart] itself. So, the [constant ONE_SHOT_REQUEST_FIRE] request will start auto restarting again.
</member>
<member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0">
The delay after which the automatic restart is triggered, in seconds.
@@ -21,22 +51,30 @@
If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay].
</member>
<member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.0">
+ The fade-in duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 0 second and ends at 1 second during the animation.
</member>
<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.0">
+ The fade-out duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 4 second and ends at 5 second during the animation.
</member>
<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
+ The blend type.
</member>
</members>
<constants>
<constant name="ONE_SHOT_REQUEST_NONE" value="0" enum="OneShotRequest">
+ The default state of the request. Nothing is done.
</constant>
<constant name="ONE_SHOT_REQUEST_FIRE" value="1" enum="OneShotRequest">
+ The request to play the animation connected to "shot" port.
</constant>
<constant name="ONE_SHOT_REQUEST_ABORT" value="2" enum="OneShotRequest">
+ The request to stop the animation connected to "shot" port.
</constant>
<constant name="MIX_MODE_BLEND" value="0" enum="MixMode">
+ Blends two animations. See also [AnimationNodeBlend2].
</constant>
<constant name="MIX_MODE_ADD" value="1" enum="MixMode">
+ Blends two animations additively. See also [AnimationNodeAdd2].
</constant>
</constants>
</class>