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-rw-r--r--doc/classes/AnimationNodeOneShot.xml22
1 files changed, 4 insertions, 18 deletions
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 65ab363e1f..727a09e110 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0">
+<class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>
@@ -7,25 +7,9 @@
A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
- <methods>
- <method name="get_mix_mode" qualifiers="const">
- <return type="int" enum="AnimationNodeOneShot.MixMode">
- </return>
- <description>
- </description>
- </method>
- <method name="set_mix_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode">
- </argument>
- <description>
- </description>
- </method>
- </methods>
<members>
<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
If [code]true[/code], the sub-animation will restart automatically after finishing.
@@ -40,6 +24,8 @@
</member>
<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
</member>
+ <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
+ </member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
</member>
</members>