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Diffstat (limited to 'doc/classes/AnimationNodeOneShot.xml')
-rw-r--r-- | doc/classes/AnimationNodeOneShot.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index b6e4ed9c98..4ba0b82df6 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0"> <brief_description> + Plays an animation once in [AnimationNodeBlendTree]. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> @@ -25,10 +27,13 @@ </methods> <members> <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false"> + If [code]true[/code], the sub-animation will restart automatically after finishing. </member> <member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0"> + The delay after which the automatic restart is triggered, in seconds. </member> <member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0"> + If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]. </member> <member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.1"> </member> |