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Diffstat (limited to 'doc/classes/AnimationNodeBlendSpace2D.xml')
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 8d51f9aecc..9e0e408ac5 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="4.0"> +<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends linearly between three [AnimationNode] of any type placed in a 2D space. </brief_description> @@ -9,7 +9,7 @@ You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. </description> <tutorials> - <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> |