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-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml13
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index d8ea7fea5b..478a558909 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
+<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.2">
<brief_description>
- Blends linearly between three [AnimationNode] of any type placed in a 2d space.
+ Blends linearly between three [AnimationNode] of any type placed in a 2D space.
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree].
@@ -9,6 +9,7 @@
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_blend_point">
@@ -21,7 +22,7 @@
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
- Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
+ Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="add_triangle">
@@ -36,7 +37,7 @@
<argument index="3" name="at_index" type="int" default="-1">
</argument>
<description>
- Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
+ Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
@@ -52,7 +53,7 @@
<argument index="0" name="point" type="int">
</argument>
<description>
- Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code].
+ Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
@@ -108,7 +109,7 @@
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
- Changes the AnimationNode referenced by the point at index [code]point[/code].
+ Changes the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="set_blend_point_position">