diff options
Diffstat (limited to 'doc/classes/AnimationNodeBlendSpace2D.xml')
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace2D.xml | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index d8ea7fea5b..478a558909 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2"> +<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.2"> <brief_description> - Blends linearly between three [AnimationNode] of any type placed in a 2d space. + Blends linearly between three [AnimationNode] of any type placed in a 2D space. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. @@ -9,6 +9,7 @@ You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_blend_point"> @@ -21,7 +22,7 @@ <argument index="2" name="at_index" type="int" default="-1"> </argument> <description> - Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. + Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. </description> </method> <method name="add_triangle"> @@ -36,7 +37,7 @@ <argument index="3" name="at_index" type="int" default="-1"> </argument> <description> - Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. + Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. </description> </method> <method name="get_blend_point_count" qualifiers="const"> @@ -52,7 +53,7 @@ <argument index="0" name="point" type="int"> </argument> <description> - Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code]. + Returns the [AnimationRootNode] referenced by the point at index [code]point[/code]. </description> </method> <method name="get_blend_point_position" qualifiers="const"> @@ -108,7 +109,7 @@ <argument index="1" name="node" type="AnimationRootNode"> </argument> <description> - Changes the AnimationNode referenced by the point at index [code]point[/code]. + Changes the [AnimationNode] referenced by the point at index [code]point[/code]. </description> </method> <method name="set_blend_point_position"> |