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Diffstat (limited to 'doc/classes/AnimationNodeBlendSpace2D.xml')
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace2D.xml | 98 |
1 files changed, 37 insertions, 61 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index abbc8cb2e6..eb2249d2d2 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="4.0"> +<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends linearly between three [AnimationNode] of any type placed in a 2D space. </brief_description> @@ -9,117 +9,89 @@ You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. </description> <tutorials> - <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="add_blend_point"> - <return type="void"> - </return> - <argument index="0" name="node" type="AnimationRootNode"> - </argument> - <argument index="1" name="pos" type="Vector2"> - </argument> - <argument index="2" name="at_index" type="int" default="-1"> - </argument> + <return type="void" /> + <argument index="0" name="node" type="AnimationRootNode" /> + <argument index="1" name="pos" type="Vector2" /> + <argument index="2" name="at_index" type="int" default="-1" /> <description> Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. </description> </method> <method name="add_triangle"> - <return type="void"> - </return> - <argument index="0" name="x" type="int"> - </argument> - <argument index="1" name="y" type="int"> - </argument> - <argument index="2" name="z" type="int"> - </argument> - <argument index="3" name="at_index" type="int" default="-1"> - </argument> + <return type="void" /> + <argument index="0" name="x" type="int" /> + <argument index="1" name="y" type="int" /> + <argument index="2" name="z" type="int" /> + <argument index="3" name="at_index" type="int" default="-1" /> <description> Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. </description> </method> <method name="get_blend_point_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of points in the blend space. </description> </method> <method name="get_blend_point_node" qualifiers="const"> - <return type="AnimationRootNode"> - </return> - <argument index="0" name="point" type="int"> - </argument> + <return type="AnimationRootNode" /> + <argument index="0" name="point" type="int" /> <description> Returns the [AnimationRootNode] referenced by the point at index [code]point[/code]. </description> </method> <method name="get_blend_point_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="point" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="point" type="int" /> <description> Returns the position of the point at index [code]point[/code]. </description> </method> <method name="get_triangle_count" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the number of triangles in the blend space. </description> </method> <method name="get_triangle_point"> - <return type="int"> - </return> - <argument index="0" name="triangle" type="int"> - </argument> - <argument index="1" name="point" type="int"> - </argument> + <return type="int" /> + <argument index="0" name="triangle" type="int" /> + <argument index="1" name="point" type="int" /> <description> Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code]. </description> </method> <method name="remove_blend_point"> - <return type="void"> - </return> - <argument index="0" name="point" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="point" type="int" /> <description> Removes the point at index [code]point[/code] from the blend space. </description> </method> <method name="remove_triangle"> - <return type="void"> - </return> - <argument index="0" name="triangle" type="int"> - </argument> + <return type="void" /> + <argument index="0" name="triangle" type="int" /> <description> Removes the triangle at index [code]triangle[/code] from the blend space. </description> </method> <method name="set_blend_point_node"> - <return type="void"> - </return> - <argument index="0" name="point" type="int"> - </argument> - <argument index="1" name="node" type="AnimationRootNode"> - </argument> + <return type="void" /> + <argument index="0" name="point" type="int" /> + <argument index="1" name="node" type="AnimationRootNode" /> <description> Changes the [AnimationNode] referenced by the point at index [code]point[/code]. </description> </method> <method name="set_blend_point_position"> - <return type="void"> - </return> - <argument index="0" name="point" type="int"> - </argument> - <argument index="1" name="pos" type="Vector2"> - </argument> + <return type="void" /> + <argument index="0" name="point" type="int" /> + <argument index="1" name="pos" type="Vector2" /> <description> Updates the position of the point at index [code]point[/code] on the blend axis. </description> @@ -132,15 +104,19 @@ <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0"> Controls the interpolation between animations. See [enum BlendMode] constants. </member> - <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2( 1, 1 )"> + <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2(1, 1)"> The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]. </member> - <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2( -1, -1 )"> + <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2(-1, -1)"> The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]. </member> - <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0.1, 0.1 )"> + <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2(0.1, 0.1)"> Position increment to snap to when moving a point. </member> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code]. + If [code]true[/code], forcing the blended animations to advance frame. + </member> <member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default=""x""> Name of the blend space's X axis. </member> |