summaryrefslogtreecommitdiff
path: root/doc/classes/AnimationNodeBlendSpace1D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/AnimationNodeBlendSpace1D.xml')
-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml11
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 82d5716ee3..78a1040264 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.2">
+<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.2">
<brief_description>
Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree].
This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point].
- Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code].
+ Outputs the linear blend of the two [AnimationNode]s closest to the node's current value.
You can set the extents of the axis using the [member min_space] and [member max_space].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_blend_point">
@@ -22,7 +23,7 @@
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
- Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
+ Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
@@ -38,7 +39,7 @@
<argument index="0" name="point" type="int">
</argument>
<description>
- Returns the [code]AnimationNode[/code] referenced by the point at index [code]point[/code].
+ Returns the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
@@ -67,7 +68,7 @@
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
- Changes the AnimationNode referenced by the point at index [code]point[/code].
+ Changes the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="set_blend_point_position">