diff options
Diffstat (limited to 'doc/classes/AnimationNodeAnimation.xml')
-rw-r--r-- | doc/classes/AnimationNodeAnimation.xml | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index ab44148c15..3df92ad3d3 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -7,15 +7,22 @@ A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <methods> - </methods> <members> - <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@"""> + <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"""> Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> + <member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0"> + Determines the playback direction of the animation. + </member> </members> <constants> + <constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode"> + </constant> + <constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode"> + </constant> </constants> </class> |