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Diffstat (limited to 'doc/classes/AnimationNodeAdd3.xml')
-rw-r--r-- | doc/classes/AnimationNodeAdd3.xml | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 0e49ac7bbf..9ba4023b79 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -11,16 +11,12 @@ - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> - <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <methods> - </methods> <members> <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> - <constants> - </constants> </class> |