diff options
Diffstat (limited to 'doc/classes/AnimationNodeAdd3.xml')
-rw-r--r-- | doc/classes/AnimationNodeAdd3.xml | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 91e030a6ae..f290032e11 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeAdd3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeAdd3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends two of three animations additively inside of an [AnimationNodeBlendTree]. </brief_description> @@ -14,9 +14,4 @@ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> - If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. - </member> - </members> </class> |