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Diffstat (limited to 'doc/classes/Animation.xml')
-rw-r--r-- | doc/classes/Animation.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 09811d5617..0a2925e6d5 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,17 +7,17 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 0.5 seconds. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) - animation.track_set_path(track_index, "Enemy:position.x") + animation.track_set_path(track_index, "Enemy:position:x") animation.track_insert_key(track_index, 0.0, 0) animation.track_insert_key(track_index, 0.5, 100) [/codeblock] Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> + <link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> <methods> <method name="add_track"> |