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-rw-r--r--doc/classes/Animation.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 09811d5617..0a2925e6d5 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -7,17 +7,17 @@
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
[codeblock]
# This creates an animation that makes the node "Enemy" move to the right by
- # 100 pixels in 1 second.
+ # 100 pixels in 0.5 seconds.
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_VALUE)
- animation.track_set_path(track_index, "Enemy:position.x")
+ animation.track_set_path(track_index, "Enemy:position:x")
animation.track_insert_key(track_index, 0.0, 0)
animation.track_insert_key(track_index, 0.5, 100)
[/codeblock]
Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
+ <link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
</tutorials>
<methods>
<method name="add_track">