diff options
Diffstat (limited to 'doc/classes/Animation.xml')
-rw-r--r-- | doc/classes/Animation.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index bb161cd87c..169fbcd5a8 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,7 +7,7 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 1 second. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) animation.track_set_path(track_index, "Enemy:position.x") @@ -17,7 +17,7 @@ Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> <demos> </demos> |