diff options
Diffstat (limited to 'doc/classes/Animation.xml')
-rw-r--r-- | doc/classes/Animation.xml | 54 |
1 files changed, 22 insertions, 32 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 008296713d..c0626dcfe4 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -251,15 +251,6 @@ Returns the amount of tracks in the animation. </description> </method> - <method name="method_track_get_key_indices" qualifiers="const"> - <return type="PackedInt32Array" /> - <param index="0" name="track_idx" type="int" /> - <param index="1" name="time_sec" type="float" /> - <param index="2" name="delta" type="float" /> - <description> - Returns all the key indices of a method track, given a position and delta time. - </description> - </method> <method name="method_track_get_name" qualifiers="const"> <return type="StringName" /> <param index="0" name="track_idx" type="int" /> @@ -314,9 +305,9 @@ <return type="int" /> <param index="0" name="track_idx" type="int" /> <param index="1" name="time" type="float" /> - <param index="2" name="exact" type="bool" default="false" /> + <param index="2" name="find_mode" type="int" enum="Animation.FindMode" default="0" /> <description> - Finds the key index by time in a given track. Optionally, only find it if the exact time is given. + Finds the key index by time in a given track. Optionally, only find it if the approx/exact time is given. </description> </method> <method name="track_get_interpolation_loop_wrap" qualifiers="const"> @@ -523,15 +514,6 @@ Swaps the track [param track_idx]'s index position with the track [param with_idx]. </description> </method> - <method name="value_track_get_key_indices" qualifiers="const"> - <return type="PackedInt32Array" /> - <param index="0" name="track_idx" type="int" /> - <param index="1" name="time_sec" type="float" /> - <param index="2" name="delta" type="float" /> - <description> - Returns all the key indices of a value track, given a position and delta time. - </description> - </method> <method name="value_track_get_update_mode" qualifiers="const"> <return type="int" enum="Animation.UpdateMode" /> <param index="0" name="track_idx" type="int" /> @@ -568,13 +550,6 @@ The animation step value. </member> </members> - <signals> - <signal name="tracks_changed"> - <description> - Emitted when there's a change in the list of tracks, e.g. tracks are added, moved or have changed paths. - </description> - </signal> - </signals> <constants> <constant name="TYPE_VALUE" value="0" enum="TrackType"> Value tracks set values in node properties, but only those which can be interpolated. For 3D position/rotation/scale, using the dedicated [constant TYPE_POSITION_3D], [constant TYPE_ROTATION_3D] and [constant TYPE_SCALE_3D] track types instead of [constant TYPE_VALUE] is recommended for performance reasons. @@ -621,15 +596,12 @@ [b]Note:[/b] The result value is always normalized and may not match the key value. </constant> <constant name="UPDATE_CONTINUOUS" value="0" enum="UpdateMode"> - Update between keyframes. + Update between keyframes and hold the value. </constant> <constant name="UPDATE_DISCRETE" value="1" enum="UpdateMode"> - Update at the keyframes and hold the value. - </constant> - <constant name="UPDATE_TRIGGER" value="2" enum="UpdateMode"> Update at the keyframes. </constant> - <constant name="UPDATE_CAPTURE" value="3" enum="UpdateMode"> + <constant name="UPDATE_CAPTURE" value="2" enum="UpdateMode"> Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds. </constant> <constant name="LOOP_NONE" value="0" enum="LoopMode"> @@ -641,5 +613,23 @@ <constant name="LOOP_PINGPONG" value="2" enum="LoopMode"> Repeats playback and reverse playback at both ends of the animation. </constant> + <constant name="LOOPED_FLAG_NONE" value="0" enum="LoopedFlag"> + This flag indicates that the animation proceeds without any looping. + </constant> + <constant name="LOOPED_FLAG_END" value="1" enum="LoopedFlag"> + This flag indicates that the animation has reached the end of the animation and just after loop processed. + </constant> + <constant name="LOOPED_FLAG_START" value="2" enum="LoopedFlag"> + This flag indicates that the animation has reached the start of the animation and just after loop processed. + </constant> + <constant name="FIND_MODE_NEAREST" value="0" enum="FindMode"> + Finds the nearest time key. + </constant> + <constant name="FIND_MODE_APPROX" value="1" enum="FindMode"> + Finds only the key with approximating the time. + </constant> + <constant name="FIND_MODE_EXACT" value="2" enum="FindMode"> + Finds only the key with matching the time. + </constant> </constants> </class> |