diff options
Diffstat (limited to 'doc/classes/AnimatedTexture.xml')
-rw-r--r-- | doc/classes/AnimatedTexture.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index c322db9c37..5ad4c4e10a 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -14,22 +14,22 @@ <methods> <method name="get_frame_delay" qualifiers="const"> <return type="float" /> - <argument index="0" name="frame" type="int" /> + <param index="0" name="frame" type="int" /> <description> Returns the given frame's delay value. </description> </method> <method name="get_frame_texture" qualifiers="const"> <return type="Texture2D" /> - <argument index="0" name="frame" type="int" /> + <param index="0" name="frame" type="int" /> <description> Returns the given frame's [Texture2D]. </description> </method> <method name="set_frame_delay"> <return type="void" /> - <argument index="0" name="frame" type="int" /> - <argument index="1" name="delay" type="float" /> + <param index="0" name="frame" type="int" /> + <param index="1" name="delay" type="float" /> <description> Sets an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be [code]1.0 / fps + delay[/code]. For example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be: @@ -43,8 +43,8 @@ </method> <method name="set_frame_texture"> <return type="void" /> - <argument index="0" name="frame" type="int" /> - <argument index="1" name="texture" type="Texture2D" /> + <param index="0" name="frame" type="int" /> + <param index="1" name="texture" type="Texture2D" /> <description> Assigns a [Texture2D] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1. You can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation. |