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-rw-r--r--doc/classes/AnimatedSprite3D.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index ad9706a52a..02ccab4e05 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -7,6 +7,7 @@
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
</description>
<tutorials>
+ <link title="2D Sprite animation (also applies to 3D)">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
</tutorials>
<methods>
<method name="is_playing" qualifiers="const">
@@ -48,6 +49,11 @@
</member>
</members>
<signals>
+ <signal name="animation_finished">
+ <description>
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
+ </description>
+ </signal>
<signal name="frame_changed">
<description>
Emitted when [member frame] changed.