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-rw-r--r--doc/classes/AnimatedSprite3D.xml8
1 files changed, 3 insertions, 5 deletions
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 733d565676..4c6868d807 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
+<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>
@@ -8,14 +8,12 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
- Return true if an animation if currently being played.
+ Return [code]true[/code] if an animation if currently being played.
</description>
</method>
<method name="play">
@@ -46,7 +44,7 @@
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
- If [code]true[/code] the [member animation] is currently playing.
+ If [code]true[/code], the [member animation] is currently playing.
</member>
</members>
<signals>