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-rw-r--r--doc/classes/AnimatedSprite3D.xml50
1 files changed, 1 insertions, 49 deletions
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 0d8e2fc433..beb65d4d28 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0-alpha">
+<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.0-beta">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>
@@ -11,27 +11,6 @@
<demos>
</demos>
<methods>
- <method name="get_animation" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Return the name of the current animation set to the node.
- </description>
- </method>
- <method name="get_frame" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the visible frame index.
- </description>
- </method>
- <method name="get_sprite_frames" qualifiers="const">
- <return type="SpriteFrames">
- </return>
- <description>
- Get the [SpriteFrames] resource, which contains all frames.
- </description>
- </method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
@@ -48,33 +27,6 @@
Play the animation set in parameter. If no parameter is provided, the current animation is played.
</description>
</method>
- <method name="set_animation">
- <return type="void">
- </return>
- <argument index="0" name="animation" type="String">
- </argument>
- <description>
- Set the current animation of the node and reinits the frame counter of the animation.
- </description>
- </method>
- <method name="set_frame">
- <return type="void">
- </return>
- <argument index="0" name="frame" type="int">
- </argument>
- <description>
- Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
- </description>
- </method>
- <method name="set_sprite_frames">
- <return type="void">
- </return>
- <argument index="0" name="sprite_frames" type="SpriteFrames">
- </argument>
- <description>
- Set the [SpriteFrames] resource, which contains all frames.
- </description>
- </method>
<method name="stop">
<return type="void">
</return>